3D IVAN - Useful Indeed.

Dec 4, 2007, 8:38 pm
#1
Joined: Dec 4, 2007
Posts: 184
It seems that 3D IVAN helps you distinguish things better, considering the shading it gives the items. Not to mention, the sound effects help kill the quiet factor that can sometimes get to your head (Even if your playing Music, or not).

What are your opinions on it?
Dec 4, 2007, 9:58 pm
#2
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
I reckon it's brilliant

I've an idea to add all other variants to it. Just because playing in 3D is cool. I'll get to it in time. Eventually.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Dec 5, 2007, 12:11 am
#3
Joined: Dec 4, 2007
Occupation: Perfect Soldier
Location: Astragius Galaxy
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Posts: 1,057
I play it out of habit now, because it feels so strange playing without everything having a black outline.
Dec 5, 2007, 7:01 am
#4
Joined: Dec 2, 2007
Occupation: archmage
Location: Attnam
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Posts: 375
Thanks! I am going to post a updated 3D version when our Imperialist allows up to upload. Nothing big, just a minor improvement in handling sounds (a more versatile format for the sound configuration file) and repacking with valdemar spawning rate and missing DLLs fixed. It would be useful if somebody created a better sound pack for it.
Dec 5, 2007, 11:28 am
#5
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
An update! Yaaay!
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Dec 5, 2007, 7:49 pm
#6
Joined: Dec 5, 2007
Posts: 3
One improvement I realy wish for is that IVAN would read key set from a text file. and why is this? pls read http://ivan.greatboard.com/viewtopic.php?t=1739

Quote
It would be useful if somebody created a better sound pack for it.
I could start working on that, music and sounds are my area.
Dec 6, 2007, 5:36 pm
#7
Joined: Dec 2, 2007
Occupation: archmage
Location: Attnam
Interests: roguelikes
Posts: 375
Done. You can now download the new version (nothing special, just fixing the valdemar spawning rate, some changes in the sound system, and configurable keys), and read about it on the Wiki. BTW the files are ordered in a weird way on the download page. And I forgot to specify platform.
Dec 6, 2007, 5:42 pm
#8
Joined: Dec 4, 2007
Posts: 184
Which version should I DL if I have .50, on Windows?
Dec 6, 2007, 6:34 pm
#9
Joined: Dec 2, 2007
Occupation: archmage
Location: Attnam
Interests: roguelikes
Posts: 375
I suggest you to download the newest version (10). (This package contains all you need, you don't need any original IVAN.) Note that it is based on CVS, so it contains some things which were implemented by the devs after 0.50.
Dec 7, 2007, 1:52 am
#10
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,309
I downloaded version 10 for CVS but it's saying I need pcre.dll
I downloaded that file separately and it works, but just a heads up, you'll probably have to include that in the future too.
Also I the Valdemar spawning is still really high

3D is awesome though! It'll take some getting used to, but good job on you for making it
Dec 7, 2007, 3:24 am
#11
Joined: Dec 2, 2007
Occupation: archmage
Location: Attnam
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Posts: 375
Okay, I changed the valdemar spawning rate in my source, but not in the package, sorry. The new version (11) fixes it. Also added the pcre.dll file.
Mar 14, 2008, 8:57 pm
#12
Joined: Mar 14, 2008
Posts: 62
Z, do you mind if I base a new version off this?
Mar 15, 2008, 12:06 pm
#13
Joined: Dec 2, 2007
Occupation: archmage
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I do not mind, and I even should not. But there are some signs that the official IVAN development will continue.
Mar 15, 2008, 1:01 pm
#14
Joined: Mar 12, 2008
Posts: 129
Which means Mod development must slow down... I think...
Mar 15, 2008, 1:46 pm
#15
Joined: Mar 14, 2008
Posts: 62
Z wrote
I do not mind, and I even should not. But there are some signs that the official IVAN development will continue.

Do you have the most recent source?

(yet another mod not following the GPL!)
Mar 15, 2008, 5:45 pm
#16
Joined: Dec 2, 2007
Occupation: archmage
Location: Attnam
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Posts: 375
There is a diff for patch v10 for upload, I think v11 fixes only the valdemar spawning rate...
Mar 15, 2008, 7:11 pm
#17
Joined: Mar 14, 2008
Posts: 62
Ahh, it's a patch for IVAN CVS? I thought you just only had the latest few patches to your own source up.
Mar 16, 2008, 10:23 am
#18
Joined: Dec 2, 2007
Occupation: archmage
Location: Attnam
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Posts: 375
Yeah, maybe it's not clear, but it's a diff between the official CVS (the version which was most recent at the time, I think it is still the most recent) and IVAN 3D v10.
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