Leveling Up + Other

Apr 11, 2008, 4:56 pm
#1
Joined: Apr 7, 2008
Location: USSR
Posts: 258
Why is that when i play IVAN sometimes my char goes throught his life time and levels up a few times and i start over and i level up like crazy but im weeker than my first one. Why is that?

Also, what does vomiting do but vomit out parasites?

What does the ring of infravision do?
Apr 11, 2008, 6:12 pm
#2
Joined: Jan 11, 2008
Posts: 1,019
You'll have to clarify as to which stat you're having issues with. However in general I can say that starting statistics are randomized within a range, which means that you will sometimes have 11 leg strength and sometimes start with just 9. Arm strength is mostly only improved by wielding heavy things (such as two-handed swords, maces, and certain quarterstaves), while leg strength is only improved by carrying a lot of weight (you'll see the fastest improvement in this stat while stressed).

Vomiting can be useful for making metallic walls easier to dig through. For example, there is a certain 3x3 vault with no door made of meteoric steel. If you don't vomit on it and don't have, say, an adamantine pick on hand, you're not gonna be able to get through to the chest inside. However, with a few V's on the same wall and a bit of waiting, the wall will rust to the point where you can hack through it with a copper pick. Vomiting on an altar of Scabies also increases your favor with her (though why you'd want favor with her when there are far more useful gods/goddesses to talk to, I don't know). Other than that, vomiting also can be used to decrease your satiation level (which might be handy if you don't want to be bloated/overfed).

Infravision allows you to see warm-blooded invisible creatures, even if they don't possess a mind (which is a necessity for someone using ESP instead).
Apr 11, 2008, 9:38 pm
#3
Joined: Apr 7, 2008
Location: USSR
Posts: 258
Ok thank you, that clears up alot of things.
Apr 12, 2008, 12:59 am
#4
Joined: Mar 12, 2008
Posts: 129
The Tip aad tricks is the section for this to my knowledge...

Vomiting has another use.

If you vomit on creatures it does damage to them over time

The best use of this is Floating Eyes. If you vomit on them (several times is good) they will eventually perish.

Vomit is my favorite Floating Eye killer.

Though mind you... that it may not be the best strategy...
Apr 12, 2008, 7:39 am
#5
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
You can also vomit on doors if you lose your leg(s) and the door is locked, particularly in UT.
Apr 13, 2008, 3:17 pm
#6
Joined: Apr 7, 2008
Location: USSR
Posts: 258
Why does my turox disappear?

Apr 13, 2008, 3:58 pm
#7
Master mine stomper


Joined: Dec 16, 2007
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If you found it in a chest containing plenty of zomg material, it's a fake. Or, if you are on the mystical dark frog level, the frog makes them go away. But I think that in that case the game would tell you that they teleport away. I'm not sure.
Apr 14, 2008, 12:20 am
#8
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
No, if it's teleported away it just says it disappears.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Apr 19, 2008, 2:24 pm
#9
Joined: Apr 7, 2008
Location: USSR
Posts: 258
I found this in graphic folder, item...

EDIT
i made this icon file because i was bored...
Attached files
Icon.zip ()
Apr 19, 2008, 6:14 pm
#10
Master of the profane arts of linguistic combat


Joined: Jan 27, 2008
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As far as that meteoric steel room goes, using a wand of door creation and unlocking the door also gives you access to the chest.
Apr 19, 2008, 11:51 pm
#11
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
or two scroll of teleport and a ring of telecontrol/blink dog/vermis. tele in grab chest teleout.
Apr 20, 2008, 1:35 pm
#12
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
Quote
As far as that meteoric steel room goes, using a wand of door creation and unlocking the door also gives you access to the chest.

And if you can't open the chest itself, you can polymorph it into a bunch of high quality stuff!
Apr 20, 2008, 5:13 pm
#13
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
What a waste! throw the chest at a wall or pray to silva or kick it. Stand over it and fight a golem with no arms while dual wielding shields waiting for the golem to kick open the chest. lots of options.
Apr 21, 2008, 12:25 am
#14
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
Quote
What a waste! throw the chest at a wall or pray to silva or kick it. Stand over it and fight a golem with no arms while dual wielding shields waiting for the golem to kick open the chest. lots of options.

Gah, that may be, but I still consider polypiling it more creative than ignoring it - and I guess the drop in item "worth" isn't that big.
Apr 21, 2008, 12:54 am
#15
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
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Creative yes, but I don't know anyone who in their right mind would ignore it.
"Put more stuff in the... thing where... more stuff goes in."
Apr 22, 2008, 9:50 pm
#16
Master of the profane arts of linguistic combat


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Cerumen wrote
Quote
As far as that meteoric steel room goes, using a wand of door creation and unlocking the door also gives you access to the chest.

And if you can't open the chest itself, you can polymorph it into a bunch of high quality stuff!

I was under the impression that polymorphing was a completely random thing. Thus the items you get from polymorphing rocks would be no better than artifacts and valuables.
Apr 22, 2008, 10:26 pm
#17
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
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This sounds like an experiment time! SLOB!!
"Put more stuff in the... thing where... more stuff goes in."
Apr 23, 2008, 1:02 am
#18
Joined: Dec 2, 2007
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Location: Under a pile of my own offspring
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I totally agree with fluffy. I have tried polypiling with good gear vs balsa sticks and not noticed any difference in the quality of the morphed goods. Thats why I said "what a waste..."
Apr 23, 2008, 7:13 am
#19
Joined: Apr 1, 2008
Posts: 200
I dunno how to open that chest :/ Got only square and round keys.
Apr 23, 2008, 11:22 am
#20
Joined: Dec 2, 2007
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read my post above! geez......
Apr 23, 2008, 11:37 am
#21
Ex-Tyrant of the IVANers


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Wand of Striking.
"Put more stuff in the... thing where... more stuff goes in."
Apr 23, 2008, 12:20 pm
#22
Joined: Dec 2, 2007
Occupation: archmage
Location: Attnam
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Some of violent methods for opening chests can have negative consequences if the chest contained a wand, or something holy, like a banana or a hand grenade. You can CM, or wish for a key, or look for Izzy who has it, but that's probably not worth it.

(I am not sure, but it seems that the wand of polymorph does not change contents at all...)
Apr 23, 2008, 1:37 pm
#23
Joined: Dec 2, 2007
Occupation: Big Daddy
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I always kick the chest or throw it against the wall. Only very rarely does something bad happen. However if polymorphing does change only the chest then that would make it one of the better ways to access the contents.
Apr 24, 2008, 1:37 am
#24
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
I'm fairly sure polymorph only changes the chest.

*TESTING*
...
...
...

Yep, only the chest.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Apr 24, 2008, 1:16 pm
#25
Joined: Apr 1, 2008
Posts: 200
slob wrote
I totally agree with fluffy. I have tried polypiling with good gear vs balsa sticks and not noticed any difference in the quality of the morphed goods. Thats why I said "what a waste..."
Doesn't help.
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