another one IVAN fork

Yesterday, 3:21 am
Joined: Sep 5, 2010
Interests: make more ivans!
Posts: 232
it is now possible to deactivate traps. currently it does the same Dex check as for activating a bear trap (for all kind of traps). failing to deactivate a bear trap hurts one of your arms, but mine and gastrap goes BOOM instead. so it's up to you to decide if it worth the risk.

also, flying over a trap doesn't prompt "you found a trap, press esc" anymore — it is useless, as the trap cannot be activated this way.
Yesterday, 7:13 am
Joined: Sep 5, 2010
Interests: make more ivans!
Posts: 232
and implemented The Most Useful Command Ever:
gimme nanofiber nanofiber "katana of sharpness +8"
this works. sometimes.
Yesterday, 11:55 am
Joined: Dec 19, 2018
Occupation: Pharmacy Tech
Location: USA
Interests: ZZT, Roleplaying,
Posts: 59
Mock-up of the inner cave for the "Betrayal" site

I know music isn't IVAN's strong suit but if we can find a suitably ominous .mid for the site and cave it would go a long way toward the ambience.
Energizer - you are invincible
ZZT @narchists unite! Turn off the dark, get free money, defeat death itself!
Attached files
Pseudomap.pdf (13.87 kb)
Yesterday, 1:06 pm
Joined: Sep 5, 2010
Interests: make more ivans!
Posts: 232
sadly, k8I don't have a music player. mostly for two reasons: 1) adding it will require a sound system rewrite (not that hard, but i'm soooo lazy), and 2) we'll need to have a sound font for midi playback, and good sound fonts are HUGE (and not all of them are free).

one day i'll throw away SDL Mixer, and replace it with OpenAL and custom sound loaders, but it won't be soon. mostly because i prefer to listen some speed/power metal anyway, so i don't need in-game music that much.

p.s.: command console is SO useful… even with a limited set of commands. how could i live without it all this time?!
Today, 12:27 am
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,905
There's a reason dedicated sound design is a thing though. A repetitive track is worse than no track at all.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Today, 12:37 am
Joined: Dec 19, 2018
Occupation: Pharmacy Tech
Location: USA
Interests: ZZT, Roleplaying,
Posts: 59
chaostrom wrote
There's a reason dedicated sound design is a thing though. A repetitive track is worse than no track at all.

A fair statement, but i think the bar could be a bit lower for a single optional level with one tiny sublevel that the player might visit once in their entire playthrough, maybe twice if they're RP'ing so hard they come back to drop markers for the fallen and engrave memorials.
Energizer - you are invincible
ZZT @narchists unite! Turn off the dark, get free money, defeat death itself!
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