thank you! it's not only alive, but i am experimenting with moving some c++ logic to simple scripts:
this is how Sumo stairs processed now:
Config SUMO_ARENA_ENTRY;
{
PostFix = "downwards";
BitmapPos = 0, 208;
on on_enter {
AddMessage "trying to enter sumo arena";
SetOtherToSumo;
if !@other_actor || !@other_enabled || @other_hostile || !@other_can_be_seen;
Allow;
endif
if @tweraif_is_free;
AddMessage "\"You started this stupid revolution, after which I've been constantly hungry. Get lost!\"";
Disallow;
endif
if @player_sumo_champion;
AddMessage "\"I don't really enjoy losing, especially many times to the same guy. Go away.\"";
Disallow;
endif
if @player_polymorphed;
AddMessage "\"Don't try to cheat. Come back when you're normal again.\"";
Disallow;
endif
if @player_hunger_state < SATIATED;
AddMessage "\"Your figure is too slender for this sport. Eat a lot more and come back.\"";
Disallow;
endif
if @player_hunger_state < BLOATED;
AddMessage "\"You're still somewhat too thin. Eat some more and we'll compete.\"";
Disallow;
endif
AddMessage "\"So you want to compete? Okay, I'll explain the rules. First, I'll make a mirror image out of us both. We'll enter the arena and fight till one is knocked out. Use of any eq
YesNoQuery "Do you want to challenge him? [y/N]";
if @last_query_bool != "tan";
Disallow;
endif
Allow;
}
}
for now it is quite stupid, interprets the whole thing each time (i.e. reparses it), and missing a lot of APIs. i.e. it is little more than a PoC. but hey, i have to start somewhere!
i believe that with richer API (it's not hard to do, just boring
![](https://s3.amazonaws.com/s3.attnam.com/smileys/wink.gif)
it would be possible to write new quests almost entirely in .dat files. althrough new items (not configs) stll need C++ objects declared. but maybe i'll be able to create "scripteditem" and hack the database to use/extend it. this way people won't need to touch C++ anymore (at least not as often).
by the way, some stats: the game has about 350 item and material classes. not configs, just classes. it's a lot! with configs, this is about 800-1000 items, i believe. and with different materials it is MUCH more. i always knew that I.V.A.N. is rich in contents, but never really knew HOW rich it is!