Bug Reports

Dec 29, 2018, 3:10 am
#51
Joined: May 22, 2008
Location: Worldmap
Posts: 144
It seems drinking a can full of antidote doesn't cure leprosy. In fact I drank two in a row and wasn't cured of leprosy. I'm pretty sure I used to divide antidote liquid to be able to crue diseases more than once with one bottle.
Jan 8, 8:11 am
#52
Joined: May 22, 2008
Location: Worldmap
Posts: 144
Here's another one: I noticed Dark Knights are now female. Is that intentional or a bug?
Jan 8, 11:45 am
#53
red_kangaroo's avatar
elder dark mage


Joined: Apr 2, 2014
Location: North Tyris
Posts: 562
Azhael wrote
Here's another one: I noticed Dark Knights are now female. Is that intentional or a bug?

There are both male and female dark knights.
Jan 8, 8:20 pm
#54
Joined: May 22, 2008
Location: Worldmap
Posts: 144
That's new, isnt't it? New as in after 0.50 I mean. Also, any idea why now drinking from a can full of antidote liquid won't cure leprosy?
Jan 9, 11:59 am
#55
red_kangaroo's avatar
elder dark mage


Joined: Apr 2, 2014
Location: North Tyris
Posts: 562
Azhael wrote
Also, any idea why now drinking from a can full of antidote liquid won't cure leprosy?

That's sadly a side-effect of the new [T]aste command. You used to take half a litre from the bottle in a single gulp, but now you drink by smaller amounts. However antidote curse you with a percent chance based on amount ingested - so instead of one high chance for a single huge gulp, you get several low chances for multiple smaller gulps. As far as probability goes, you are less likely to have your leprosy cured, so we should have a look at the percentages and fix it.
Jan 9, 5:04 pm
#56
Joined: Sep 22, 2008
Posts: 631
Definitely need to give a look at the percentages, I failed to cure leprosy by drinking a full antidote bottle in one go.

EDIT: Some other bugs / oversights I've ran into:
* Dipping containers into bodies of liquid do not fill containers completely, unlike fountains do
* Line of sight sometimes does not update correctly with creatures that block LoS, creatures can vanish from sight by moving directly away from the player (lobh-se in the corner: https://i.imgur.com/mQyf8a4.png)
* Alive Xinroch probably should not be able to summon the skeletal Xinroch: https://i.imgur.com/kuaoN3A.png
* Burdened status flickers on and off randomly when a boot of strength is worn on a scarred leg while near the weight limit
* Normal armor cannot be crafted, always attempts to create armor of great health and fails
* Is always crafting broken items intended?
* Something odd is up with stepping into melee range: https://i.imgur.com/JSZtQMj.png. This was with 13 agility unburdened with a single step.

I've got a list of other feedback on the way, going to do a few runs more to be sure I'm not missing anything.
Jan 9, 5:07 pm
#57
Joined: May 22, 2008
Location: Worldmap
Posts: 144
Ok, that's good to know. So basically the chances are now the same wether you drink two full cans or you drink a full bottle since the amount is the same too, right?
Jan 10, 1:27 am
#58
red_kangaroo's avatar
elder dark mage


Joined: Apr 2, 2014
Location: North Tyris
Posts: 562
JoKe wrote
* Alive Xinroch probably should not be able to summon the skeletal Xinroch: https://i.imgur.com/kuaoN3A.png

That one's intended, fejoa even made sure that skeletal Xinroch won't spawn too early in TX.

JoKe wrote
* Something odd is up with stepping into melee range: https://i.imgur.com/JSZtQMj.png. This was with 13 agility unburdened with a single step.

Skeleton warriors have very high Agi (something like 20?), so maybe ihe just got lucky? I tend to run away from him until he catches up to get the first strike.

JoKe wrote
I've got a list of other feedback on the way, going to do a few runs more to be sure I'm not missing anything.

Great!

Azhael wrote
Ok, that's good to know. So basically the chances are now the same wether you drink two full cans or you drink a full bottle since the amount is the same too, right?

Yeah.
Jan 10, 9:59 am
#59
Joined: May 22, 2008
Location: Worldmap
Posts: 144
red_kangaroo wrote
Skeleton warriors have very high Agi (something like 20?), so maybe ihe just got lucky? I tend to run away from him until he catches up to get the first strike.

I might be failing to notice something here, but what does the skeleton's agility have to do with it attacking 3 times in one PC step? Shouldn't its dexterity be the factor there?
Jan 10, 11:39 am
#60
Joined: Sep 22, 2008
Posts: 631
red_kangaroo wrote
Skeleton warriors have very high Agi (something like 20?), so maybe ihe just got lucky? I tend to run away from him until he catches up to get the first strike.

Did some further testing in both .50 and .55, skeleton warriors consistently get two attacks off when stepping into range with 13 agility right before they get an action. Dunno what's up with the third hit there, I can't seem to reproduce it.
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