creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
cape /* armor-> */ { DefaultSize = 200; Possibility = 200; Category = CLOAK; DefaultMainVolume = 1000; StrengthModifier = 75; BitmapPos = 32, 352; FormModifier = 20; NameSingular = "cape"; MainMaterialConfig = { 5, LEATHER, HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR; } MaterialConfigChances = { 5, 2000, 1000, 500, 250, 100; } Roundness = 70; IsTwoHanded = true; InElasticityPenaltyModifier = 30; AttachedGod = CLEPTIA; WieldedBitmapPos = 160, 144; CanBeBroken = true; CloakBitmapPos = 48, 416; EnchantmentPlusChance = 10; Config BROKEN; { Possibility = 25; BitmapPos = 64, 304; InElasticityPenaltyModifier = 25; MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; } MaterialConfigChances = { 4, 500, 250, 100, 25; } EnchantmentPlusChance = 20; CloakBitmapPos = 48, 496; } Config CAPE_OF_FLYING; { Possibility = 15; GearStates = LEVITATION; Price = 250; MainMaterialConfig = { 5, LEATHER, HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR; } MaterialConfigChances = { 5, 2000, 1000, 500, 250, 100; } EnchantmentPlusChance = 1; PostFix = "of flying"; } Config BROKEN|CAPE_OF_FLYING; { Possibility = 1; BitmapPos = 64, 304; InElasticityPenaltyModifier = 25; Price = 150; MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; } MaterialConfigChances = { 4, 300, 200, 100, 50; } EnchantmentPlusChance = 4; CloakBitmapPos = 48, 496; } Config CAPE_OF_QUICK; { Possibility = 15; GearStates = HASTE; Price = 250; MainMaterialConfig = { 5, LEATHER, HARDENED_LEATHER, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR; } MaterialConfigChances = { 5, 2000, 1000, 500, 250, 100; } EnchantmentPlusChance = 1; PostFix = "of quickness"; } Config BROKEN|CAPE_OF_QUICK; { Possibility = 1; BitmapPos = 64, 304; InElasticityPenaltyModifier = 25; Price = 150; MainMaterialConfig = { 4, TROLL_HIDE, NYMPH_HAIR, OMMEL_HAIR, DRAGON_HIDE; } MaterialConfigChances = { 4, 300, 200, 100, 50; } EnchantmentPlusChance = 4; CloakBitmapPos = 48, 496; } }