I've science talked the dolphins and got enough resources to finish my endgame kit (and enough scrolls to repair damaged limbs without the tailor's help), so it's time to instigate plan E.
That's E for Enner. Because I'm going to try Slob's Challenge number 10
First I need to get my allies out of the way so they don't kill the enner beast. Most of them are in the catacombs, Trailing is in UT3. Next I need to can a decent collection of healing liquids, drink lots of ommel snot, and get GEF limbs, because phoenix feather limbs aren't good for long-term enner exposure.
One of the new cloning wands had 1 charge, the other had 3 charges. That made about 6 carrots, a set of 3 floating eye corpses for Trailing, and 15 cans of ommel snot before I used the recharge scroll. Two more mirroring charges let me finish enchanting my armour, GEF my limbs, and uprgade Turox. Turox is invited to this party. Here we go!
Uh... interesting results here. I didn't manage to keep the corpse pieces fresh enough, and they started to develop flies. The first zap of the wand of resurrection revived her, but still with flies like a zombie and unconscious. Further zaps weren't able to take her above 7 HP. Merely throwing a ring at her severed an arm off, but at least she woke up. Time to start running. And hoping that her head is in good enough condition to scream, because otherwise I need to think of an interesting plan F.
No worries, I heard screaming before I hit the opposite end of the map. Probably what I should have done is resurrect her next to Petrus. Oh well. Random walks in 2D have certain nice properties that should make that not an issue. I hope her scream has enough power to do the job. The danger is that all the near misses will just train her endurance and make trouble for me later on.
Haathbar's dead. I guess the library is fair game now. The first thing I took was a book of Cleptia. How appropriate. Farmers and hunters are starting to fall. And Hulbo's slave. My whip of thievery broke. That's my fault for forgetting to upgrade it to GEF. I'm sure a +5 one will spawn sometime anyway. Hulbo called someone an infidel when she died. I guess she had that line prepared for me. I'm just standing here whistling innocently.
The enner beast isn't leaving a trail of blood any more, I guess she managed to regenerate HP in a way that the wand of resurrection wasn't able to manage. She still has flies though. Mostly on her head, I think. Let's have a look inside the cathedral. All Petrus's wives are dead. Two dolphins are dead and the rest are swimming in blood. I thought Mirvo was dead, but I guess she was just outside ESP range for a while. Or had a bad head injury that took her intelligence below 5. Actually Hulbo's still alive. Sigh.
I think it's time to put myself at risk and go close enough to the enner beast to actively lead her into the Cathedral. I have the HP for it (1015) and Attnam's not going to massacre itself. The main hall's strewn with blood, fortunately light frogs don't seem to have the same haematic issues as dark frogs. She followed me right into the main hall, killed a guard, and started running away! That made no sense. She returned after a while, though. Partly because I used my magic whistle. It can't teleport the beast to me, but it can call for attention. The alternative is horns of fear, which would probably have the opposite effect. Might be useful to chase the beast towards Petrus though. By this point half the cathedral guards, all the non-giant frogs, and all Petrus's male slaves were dead.
It's a good thing the call-for-attention function of whistles and horns doesn't have to recharge. A few puffs managed to manoeuvre the beast next to Petrus for several turns. She's on 620/637 HP. You're gonna have to do better than that, enner! A little more and Petrus 536/634 - she had a scar! This is going to work. Every time I blew the whistle, the enner beast changed direction and ends up spending a few ticks next to Petrus. She seemed to scream very reliably on the turns I blew the whistle - presumably because it's an action that takes much longer than running with 99 Agi. Petrus is down to 274/636 now. I don't think this is going to destroy her head and skip the amulet of life saving, so I'm only halfway there. And Petrus's endurance has been trained up to 44. Her regeneration can't match the enner beast's destructive power, though.
Petrus died! Round two. This time the enner beast has to take down 751 HP. In the meantime, three of my GEF limbs have been scarred for maximum waterfalls of tears. I'm not going to take the time to replace them, it's not worth it. The scars have only cost 7 max HP so far. The giant dark frog and the master guard lasting longer than Petrus's first life shouldn't be taken as a reflection on their hitpoints or resistance to sound - they just didn't spend as much time as her standing next to an enner beast smiling sweetly.
Haedlac Galladon VII the master guard died screaming when Petrus reached approximately 440 HP. I'm interested in getting her hexagonal key, but there's not so much mischief to be had when most of the people living near hexagonal locks are dead. Oh well. The untamed elite guard to the right of Petrus is doing very well; that's because she's so much further away from Petrus than the guards to her left. Maybe she can be my master guard when I'm high priestess. If I survive the inevitable encounter with Ischaldirh when I return to the dungeon.
Petrus is on 213/821 HP (48 End). I should mention at this point that I don't have a plan to kill the enner beast when this is over; I left all my wands in UT1 to avoid possible breakages. Then again, I don't think the enner beast will be able to do much to stop me leaving town to retrieve them. It's not like when you attack Attnam and suddenly a housewife can stop you leaving if you're in his field of vision.
OOH! We have a dead Petrus! Now it's time to put those acid bottles and veteran guards to work.