Difference between revisions of "Sadist"

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== Sadists ==
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*All types of [[dark knight]]s
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*All types of [[Dark Mage|dark magi]]
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*All types of [[guard]]s
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*All types of [[mistress]]es
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*All types of [[necromancer]]s
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*All types of [[orc]]s
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*All [[shopkeeper]]s
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*[[Angel]] of [[Cleptia]]
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*[[Angel]] of [[Cruentus]]
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*[[Angel]] of [[Infuscor]]
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*[[Angel]] of [[Mellis]]
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*[[Angel]] of [[Mortifer]]
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*[[Angel]] of [[Nefas]]
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*[[Angel]] of [[Scabies]]
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*[[Banana grower encourager]]
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*Black [[unicorn]]s
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*[[Hunter]]s
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*[[Oree]] the blood daemon king
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*[[Punisher]]s
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*[[Richel Decos]]
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*[[Rondol]] the [[kobold]] patriarch
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[[category:Game Mechanics]]
 
[[category:Game Mechanics]]

Latest revision as of 22:14, 18 September 2014

Coding: This article contains code which is for experienced users only, and may reveal game secrets


IsSadist is a char.dat tag that designates the character as a sadist. A sadist character equipped with a sadist weapon (belt, whip, banana, banana peel, broken bottle, nut, bodypart) will randomly attack allied masochistic characters.

truth character::CheckSadism()
{
  if(!IsSadist() || !HasSadistAttackMode() || !IsSmall()) // gum
    return false;

  if(!RAND_N(10))
  {
    for(int d = 0; d < 8; ++d)
    {
      square* Square = GetNeighbourSquare(d);

      if(Square)
      {
	character* Char = Square->GetCharacter();

	if(Char && Char->IsMasochist() && GetRelation(Char) == FRIEND
	   && Char->GetHP() * 3 >= Char->GetMaxHP() * 2
	   && Hit(Char, Square->GetPos(), d, SADIST_HIT))
	{
	  TerminateGoingTo();
	  return true;
	}
      }
    }
  }

  return false;
}

Sadists