Difference between revisions of "Bottles"

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==General==
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'''Bottles''' are a type of [[container]] used to store [[liquids]]. They are normally made of [[glass]] and will break when [[Kicking|kicked]], [[Throwing|thrown]], struck by [[Wands|powerful magic]], or caught in an explosion.
  
Bottles store liquids. They normally are made of glass. These can be broken when kicked or zapped with a fireball.
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== Uses ==
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Bottles will always spawn containing a random liquid. In addition to holding liquids, bottles can also be dipped (using '!' command) into other bottles or [[cans]] to split the contents evenly, or into a nearby tile ([[fountain]] or [[water tiles|lake]]) to fill them.
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Bottles can also be used offensively, depending on their contents. A [[weapon]] may be dipped into a bottle to coat it with the liquid inside, allowing one to inflict its effects on an opponent. Bottles can also be thrown to spill their contents when they shatter on impact, making it possible to remotely coat an opponent in [[poison]], [[acid]], or any other liquid from a distance.
  
 
==Special==
 
==Special==
  
Bottles can be combined with the Scroll Of Change Material into another material but it changes the bottle material from glass to whatever you want rather than its contents. However, if a bottle is changed into a liquid such as Ommel Urine and the bittle is then drunk, both the bittle and its contents are consumed and the effetcs of the bottles material are gained.
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Bottles can be converted to another material by a [[Scroll of Change Material]] but only the bottle itself is changed - not its contents. However, if a bottle is changed into a liquid and the bottle is then drunk, both the bottle and its contents are consumed at the same time and the effects of the bottle's main material are gained in addition to those of its contents. ''This is impossible to accomplish in the latest version, as you may only request a solid material when using a scroll of change material.''
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[[Category:Items]]

Latest revision as of 14:45, 11 November 2019

Bottles are a type of container used to store liquids. They are normally made of glass and will break when kicked, thrown, struck by powerful magic, or caught in an explosion.


Uses

Bottles will always spawn containing a random liquid. In addition to holding liquids, bottles can also be dipped (using '!' command) into other bottles or cans to split the contents evenly, or into a nearby tile (fountain or lake) to fill them.

Bottles can also be used offensively, depending on their contents. A weapon may be dipped into a bottle to coat it with the liquid inside, allowing one to inflict its effects on an opponent. Bottles can also be thrown to spill their contents when they shatter on impact, making it possible to remotely coat an opponent in poison, acid, or any other liquid from a distance.

Special

Bottles can be converted to another material by a Scroll of Change Material but only the bottle itself is changed - not its contents. However, if a bottle is changed into a liquid and the bottle is then drunk, both the bottle and its contents are consumed at the same time and the effects of the bottle's main material are gained in addition to those of its contents. This is impossible to accomplish in the latest version, as you may only request a solid material when using a scroll of change material.