Difference between revisions of "Armor"

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m (→‎AV Rating: the int. requirement will be made clearer on the page about enchantment.)
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[[Image:AV_Example.gif‎|An example of the AV rating showing a body armor with an AV rating of thirteen.]]
 
[[Image:AV_Example.gif‎|An example of the AV rating showing a body armor with an AV rating of thirteen.]]
  
AV stands for '''A'''rmor '''V'''alue, which is a number that quickly tells just how well a particular piece of armor will protect you. Higher values obviously mean better armor
+
AV stands for '''A'''rmor '''V'''alue, which is a number that quickly tells just how well a particular piece of armor will protect you. Higher values obviously mean better protection.
  
 
There are only a few ways that AV is increased or decreased:
 
There are only a few ways that AV is increased or decreased:
  
---You can raise the AV by hardening the item's material (if possible) and by using [[Scrolls of Enchant Armor]] until the item cannot be enchanted any higher.
+
---You can raise the AV by hardening the item's material (if possible) and by using [[Scrolls of Enchant Armor]], which will [[enchant]] the selected piece of armor.  
  
---Enemies with spellcasting abilities can disenchant your armor to lower its AV.
+
---Enemies with spellcasting abilities can [[disenchant]] your armor.
  
---If an item is torn or broken in combat, its AV rating decreases significantly.
+
---If a piece of armor is torn or broken in combat, the AV rating decreases significantly and any [[ability enhancements]] will be lost until it is repaired.
  
 
== Enchantment ==
 
== Enchantment ==
  
 
Some items will be enchanted to magically enhance or hinder a particular [[character attribute]]. These will be clearly labeled with a statement such as "...'of dexterity". The numbering system works the same as the AV, but if the item is torn or broken,'' the enchantment is lost completely'' until it is fixed with a [scroll of repair] or at a [shop].
 
Some items will be enchanted to magically enhance or hinder a particular [[character attribute]]. These will be clearly labeled with a statement such as "...'of dexterity". The numbering system works the same as the AV, but if the item is torn or broken,'' the enchantment is lost completely'' until it is fixed with a [scroll of repair] or at a [shop].

Revision as of 21:35, 19 March 2010

Armor in IVAN is anything that can be used to protect yourself from anything sufficiently sharp/poisonous/hot/etc. to cause lethal damage to your person.

Types of Armor

Helmets

Cloaks

Body Armor

Rings

Gauntlets

Boots

AV Rating

Next to every piece of armor you will see the letters 'AV' and a number:

An example of the AV rating showing a body armor with an AV rating of thirteen.

AV stands for Armor Value, which is a number that quickly tells just how well a particular piece of armor will protect you. Higher values obviously mean better protection.

There are only a few ways that AV is increased or decreased:

---You can raise the AV by hardening the item's material (if possible) and by using Scrolls of Enchant Armor, which will enchant the selected piece of armor.

---Enemies with spellcasting abilities can disenchant your armor.

---If a piece of armor is torn or broken in combat, the AV rating decreases significantly and any ability enhancements will be lost until it is repaired.

Enchantment

Some items will be enchanted to magically enhance or hinder a particular character attribute. These will be clearly labeled with a statement such as "...'of dexterity". The numbering system works the same as the AV, but if the item is torn or broken, the enchantment is lost completely until it is fixed with a [scroll of repair] or at a [shop].