Difference between revisions of "Proposed artifacts"

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{{history}}
 
{{history}}
  
A few artifact weapons were proposed by the developers, but never made it into the actual game(except the Banshee sickle).<br>
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A few [[artifact]] [[weapon]]s were proposed by the original developers, but never made it into the actual game. It is notable that these unimplemented artifacts also happen to be of weapon classes without any artifact weapons in the current version of [[IVAN]].
It is notable that these unimplemented artifacts also happen to be of weapon classes without any artifact weapons in the current version of IVAN.<br>
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Information was taken from "artifact ideas.txt" and "artifact ideas II.txt"
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Information was taken from "artifact ideas.txt" and "artifact ideas II.txt" files in game documentation.
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The weapon concepts are listed here:
 
The weapon concepts are listed here:
*'''Banshee sickle''' - occasionally shrieks, [[panicked|terrifying]] nearby enemies(added in version 0.59)
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*'''Mammoth battle axe''' - does huge amounts of damage and knocks enemies back, but is immensely heavy and inaccurate. Could be the inspiration for [[LIVAN]]'s [[Demonhead]]?
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'''Banshee sickle'''
*'''The incredibly sharp dagger named Mucro''' - bypasses armor
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* Occasionally shrieks, [[panicked|terrifying]] nearby enemies.
*'''Scythe of undeath''' - temporarily raises any humanoids slain by it as zombies
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* Added in [[Release 0.50.9]], albeit with slightly different function. [[Banshee sickle]] instead deals additional sound [[damage]], while [[scythe of terror]] can terrify enemies.
*'''Sword of giant slaying''' - a bastard sword that deals additional damage to enemies greater than 250 [[size]]
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'''Mammoth battle axe'''
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* Does huge amounts of damage and knocks enemies back, but is immensely heavy and inaccurate.
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* Could be the inspiration for [[LIVAN]]'s [[Demonhead]]?
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'''The incredibly sharp dagger named Mucro'''
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* Bypasses [[armor]].
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'''Scythe of undeath'''
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* Temporarily raises any humanoids slain by it as [[zombie]]s.
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'''Sword of giant slaying'''
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* A [[Large swords|bastard sword]] that deals additional damage to enemies greater than 250 [[size]].
  
 
[[category:artifacts]]
 
[[category:artifacts]]

Revision as of 16:22, 16 December 2017

History: This page contains historical information about IVAN that may not be implemented in the game.


A few artifact weapons were proposed by the original developers, but never made it into the actual game. It is notable that these unimplemented artifacts also happen to be of weapon classes without any artifact weapons in the current version of IVAN.

Information was taken from "artifact ideas.txt" and "artifact ideas II.txt" files in game documentation.


The weapon concepts are listed here:

Banshee sickle

Mammoth battle axe

  • Does huge amounts of damage and knocks enemies back, but is immensely heavy and inaccurate.
  • Could be the inspiration for LIVAN's Demonhead?

The incredibly sharp dagger named Mucro

Scythe of undeath

  • Temporarily raises any humanoids slain by it as zombies.

Sword of giant slaying