Difference between revisions of "Necromancer"

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There are two types of Necromancers, apprentices and masters. Apprentices can summon [[zombie]]s from corpses (Only humans, no animal zombies in the current versions) and masters can summon zombies and skeletons, including a one-time summon of [[Xinroch]]. Necomancers in groups are a problem if there is more than one, since they will teleport, summon the dead, and launch lightning spells like dark mages.
 
  
If you encounter a lot of undead and/or the ones that you kill come back to life, it's a tip that there is a necromancer on the level.
 
  
== Taming ==
 
  
As with most hostiles, necromancers (both apprentice and master) can be tamed. They will retain their spellcasting abilities like tamed wizards and happily set about raising the dead. All zombies raised by a tamed necromancer will automatically be friendly to you.
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[[File:MasterNecromancer.png]]
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''"I see dead people."''
  
== Raising hell...and the dead ==
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Necromancers are follower of [[Infuscor]] and powerful summoners who can swarm you with [[Zombie]]s and [[Skeleton]]s. Two variants of those magicians appear in the game, apprentices and masters. If you encounter a lot of undead or everything you kill comes back to life, there is a necromancer on the floor.
  
So, you ask, how can ''I'' be a necromancer?
 
To be a necromancer you must use a [[wand of necromancy]] to summon zombies from corpses. Note that each time you zap such a wand, you will slightly become more aligned with the chaotic gods.
 
  
There are two main requirements to reanimate a dead creature: it must be a thinking being with a soul and it must leave behind a body. Golems, bears, and angels are examples of creatures that cannot be reanimated.
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{{Monster
 +
|name=Apprentice Necromancer
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|type=
 +
|astr=15
 +
|lstr=15
 +
|dex=15
 +
|agi=8
 +
|end=15
 +
|per=21
 +
|int=15
 +
|wis=15
 +
|cha=10
 +
|size=180
 +
|hp=
 +
|equipment=
 +
* [[Leather]] cloak +2
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* [[Oak]] quarterstaff +3
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* Skull
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* Random scroll or wand
 +
|able=
 +
[[Reading]], Animate Dead, Summon Skeleton
 +
|state=
 +
[[Infravision]]
 +
}}
 +
 
 +
 
 +
 
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[[Polymorph]] requirement: 5 Int; [[Science Talking]] requirements: 10 Int, 5 Wis.
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 +
 
 +
{{Monster
 +
|name=Master Necromancer
 +
|type=
 +
|astr=13
 +
|lstr=13
 +
|dex=20
 +
|agi=6
 +
|end=15
 +
|per=18
 +
|int=30
 +
|wis=15
 +
|cha=15
 +
|size=170
 +
|hp=
 +
|equipment=
 +
* [[Nymph]] hair cloak +3
 +
* [[Teak]] quarterstaff +4
 +
* Crystal skull
 +
* Random scroll or wand
 +
|able=
 +
Animate Dead, Summon Skeleton Warrior, [[Spellcasting]], [[Reading]]
 +
|state=
 +
[[Infravision]]
 +
}}
 +
 
 +
 
 +
 
 +
[[Polymorph]] requirement: 20 Int; [[Science Talking]] requirements: 20 Int, 10 Wis.
 +
 
 +
 
 +
The master necromancers are physically frail yet dangerous because of thier necromantic arts, but unlike apprentices they don't have to rely only on that. If you try to approach any master necromancer, they will likely [[teleport]] away and either blast you with lightning or summon more skeletons to make your life miserable. Therefore you should not only be prepared to deal with the undead, but have a source of electricity resistance prepared as well. Also note that the crystal skulls found in master necromancers' inventories are the only way how to get one, apart from [[Scroll of Change Material|transmuting]] a normal [[bone]] skull into a [[:Category:Light Crystal|light crystal]].
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=== Necromancy ===
 +
 
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The main power of necormancers lie in their mastery of death and the power to raise mindless undead slaves. They will try to keep their distance, summoning skeletal minions and animating corpses to overwhelm you with the dead.
 +
 
 +
Apprentices can summon normal skeletons and will occasionally raise any humanoid corpse they can see as a zombie. Masters have learned how to summon more dangerous skeleton warriors, but the zombie-raising spell is still the same for them.
 +
 
 +
Several requirements must be met for a corpse to be eligible for reanimation: It must have been a living humanoid creature who left behind a body. Golems, bears, and angels are examples of creatures that cannot be raised, as they are a soulless construct, an animal and a corpseless extraplanar creature.
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While you cannot summon your own skeletons, you can use the [[Wands|wand of necromancy]] to duplicate the Animate Dead spell necromancers possess, or you can simply [[Pets|tame]] one of them to do all the dirty work for you.
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 22:50, 29 June 2018

Spoiler Warning: This page contains spoilers which may affect your IVAN experience negatively



MasterNecromancer.png "I see dead people."

Necromancers are follower of Infuscor and powerful summoners who can swarm you with Zombies and Skeletons. Two variants of those magicians appear in the game, apprentices and masters. If you encounter a lot of undead or everything you kill comes back to life, there is a necromancer on the floor.


Apprentice Necromancer
Stats Equipment
Arm Strength 15
  • Leather cloak +2
  • Oak quarterstaff +3
  • Skull
  • Random scroll or wand
Leg Strength 15
Dexterity 15
Agility 8
Endurance 15
Perception 21
Intelligence 15 Abilities
Wisdom 15 Reading, Animate Dead, Summon Skeleton
Charisma 10
Random Stats - Permanent States
Size 180 Infravision
HP



Polymorph requirement: 5 Int; Science Talking requirements: 10 Int, 5 Wis.


Master Necromancer
Stats Equipment
Arm Strength 13
  • Nymph hair cloak +3
  • Teak quarterstaff +4
  • Crystal skull
  • Random scroll or wand
Leg Strength 13
Dexterity 20
Agility 6
Endurance 15
Perception 18
Intelligence 30 Abilities
Wisdom 15 Animate Dead, Summon Skeleton Warrior, Spellcasting, Reading
Charisma 15
Random Stats - Permanent States
Size 170 Infravision
HP



Polymorph requirement: 20 Int; Science Talking requirements: 20 Int, 10 Wis.


The master necromancers are physically frail yet dangerous because of thier necromantic arts, but unlike apprentices they don't have to rely only on that. If you try to approach any master necromancer, they will likely teleport away and either blast you with lightning or summon more skeletons to make your life miserable. Therefore you should not only be prepared to deal with the undead, but have a source of electricity resistance prepared as well. Also note that the crystal skulls found in master necromancers' inventories are the only way how to get one, apart from transmuting a normal bone skull into a light crystal.

Necromancy

The main power of necormancers lie in their mastery of death and the power to raise mindless undead slaves. They will try to keep their distance, summoning skeletal minions and animating corpses to overwhelm you with the dead.

Apprentices can summon normal skeletons and will occasionally raise any humanoid corpse they can see as a zombie. Masters have learned how to summon more dangerous skeleton warriors, but the zombie-raising spell is still the same for them.

Several requirements must be met for a corpse to be eligible for reanimation: It must have been a living humanoid creature who left behind a body. Golems, bears, and angels are examples of creatures that cannot be raised, as they are a soulless construct, an animal and a corpseless extraplanar creature.

While you cannot summon your own skeletons, you can use the wand of necromancy to duplicate the Animate Dead spell necromancers possess, or you can simply tame one of them to do all the dirty work for you.