Difference between pages "Large swords" and "Cloaks"

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(Created page with "Sharp pieces of metal used for chopping the limbs off their rightful owners, large swords are great weapons dealing loads of damage. However, if you wield one...")
 
 
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Sharp pieces of metal used for chopping the limbs off their [[Monsters|rightful owners]], large swords are great [[weapon]]s dealing loads of damage. However, if you wield one of the two-handers, you won't be able to attack more than once per turn and you have lower chance to parry. Still, a [[flaming sword]] is a wonderful weapon to have and the magnificent broad sword [[Justifier]] also falls in this category of [[swords]].
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A cloak is a piece of equipment wrapped around your whole body, protecting mainly torso, but also other body parts. For the best results, it's important for a cloak to be both flexible and strong, making high-tier cloth [[materials]] your best bet.
  
== Types of Large Swords ==
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A common '''cloak''' can be found quite easily in [[Underwater Tunnels]], but several magical cloaks can be used instead, either found with a bit of luck or bought, mainly in [[Hulbo]]'s shop.
  
* Bastard Sword
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== Magical Cloaks ==
* Long Sword
 
* Two-handed Sword
 
* Two-handed Scimitar
 
  
== Magical Large Swords ==
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All magical cloaks except for a cloak of invisibility grant a high amount of [[electricity resistance|resistance]] to one type of elemental damage.
  
* [[Flaming sword]]
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* '''Cloak of acid resistance''' reduces damage taken from [[acid]].
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* '''Cloak of electricity resistance''' reduces damage taken from electricity.
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* '''Cloak of fire resistance''' reduces damage taken from explosions and other sources of [[fire]].
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* '''Cloak of flying''' grants [[levitation]].
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* '''Cloak of invisibility''' makes you [[invisible]].
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* '''Cloak of protection''' is always made of various metals, offering very high AV with next to no [[attribute]] penalties for its inflexible material, but still weights A LOT.
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* '''Cloak of quickness''' increases [[Agility]].
  
=== Artifact Large Swords ===
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=== Artifact Cloaks ===
  
* [[Gorovits family scimitar|Gorovits Family Scimitar]]
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* [[Mantle of Al-Khan]] grants [[invisibility]], [[teleport]]ation and increases [[Endurance]].
* [[Justifier]]
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* [[Shadow veil]] grants [[Ethereal]] [[status effect]], allowing you to walk through walls.
* [[Lost Ruby Flaming Sword]]
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* [[Vampire's cowl]] grants [[vampirism]] and [[infravision]].
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* [[Werewolf fur cloak]] grants [[lycanthropy]] and [[regeneration]].
  
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== Notes ==
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* Be aware that cloaks cause heavy penalties to [[Dex]] and [[Agi]] when made of inflexible materials. Even [[Troll Hide]] or [[Dragon Hide]], which both are still more flexible than any metal, cause significant penalties.
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* Cloaks should be one of the prime candidates for [[scrolls]] of enchant armor, as they protect most body parts, not only single one as the rest of the armor pieces.
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* Contrary to popular believe, higher enchantment does not increase the amount of resistance granted by the cloaks. Instead, their higher AV may decrease the damage taken.
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[[Category:Equipment]]
 
[[Category:Items]]
 
[[Category:Items]]
[[Category:Weapons]]
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[[Category:Armor]]

Latest revision as of 14:33, 13 October 2018

A cloak is a piece of equipment wrapped around your whole body, protecting mainly torso, but also other body parts. For the best results, it's important for a cloak to be both flexible and strong, making high-tier cloth materials your best bet.

A common cloak can be found quite easily in Underwater Tunnels, but several magical cloaks can be used instead, either found with a bit of luck or bought, mainly in Hulbo's shop.

Magical Cloaks

All magical cloaks except for a cloak of invisibility grant a high amount of resistance to one type of elemental damage.

  • Cloak of acid resistance reduces damage taken from acid.
  • Cloak of electricity resistance reduces damage taken from electricity.
  • Cloak of fire resistance reduces damage taken from explosions and other sources of fire.
  • Cloak of flying grants levitation.
  • Cloak of invisibility makes you invisible.
  • Cloak of protection is always made of various metals, offering very high AV with next to no attribute penalties for its inflexible material, but still weights A LOT.
  • Cloak of quickness increases Agility.

Artifact Cloaks

Notes

  • Be aware that cloaks cause heavy penalties to Dex and Agi when made of inflexible materials. Even Troll Hide or Dragon Hide, which both are still more flexible than any metal, cause significant penalties.
  • Cloaks should be one of the prime candidates for scrolls of enchant armor, as they protect most body parts, not only single one as the rest of the armor pieces.
  • Contrary to popular believe, higher enchantment does not increase the amount of resistance granted by the cloaks. Instead, their higher AV may decrease the damage taken.