Difference between pages "Worlds" and "Cloaks"

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A cloak is a piece of equipment wrapped around your whole body, protecting mainly torso, but also other body parts. For the best results, it's important for a cloak to be both flexible and strong, making high-tier cloth [[materials]] your best bet.
  
[[Image:Cathedral.png|right|thumb|150px|The Cathedral of Attnam]]
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A common '''cloak''' can be found quite easily in [[Underwater Tunnels]], but several magical cloaks can be used instead, either found with a bit of luck or bought, mainly in [[Hulbo]]'s shop.
  
There are many places to visit in the world of IVAN; some of them friendly settlements, the others way more dark and hostile, but all can be found by a bold one if he or she chooses to wander the great expanse of the [[World Map]]. You can find a list of all towns and dungeons awaiting you below, with the ones you are likely to visit earlier listed first.
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== Magical Cloaks ==
  
===Towns===
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All magical cloaks except for a cloak of invisibility grant a high amount of [[electricity resistance|resistance]] to one type of elemental damage.
  
* [[New Attnam]] - A small island city you grew up in, your adventure begins here.
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* '''Cloak of acid resistance''' reduces damage taken from [[acid]].
* [[Attnam]] - The capital of the great Attnamese Empire, here you can find the Cathedral of Attnam, the high priest [[Petrus]] and the end of your first quest.
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* '''Cloak of electricity resistance''' reduces damage taken from electricity.
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* '''Cloak of fire resistance''' reduces damage taken from explosions and other sources of [[fire]].
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* '''Cloak of flying''' grants [[levitation]].
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* '''Cloak of invisibility''' makes you [[invisible]].
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* '''Cloak of protection''' is always made of various metals, offering very high AV with next to no [[attribute]] penalties for its inflexible material, but still weights A LOT.
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* '''Cloak of quickness''' increases [[Agility]].
  
===Dungeons===
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=== Artifact Cloaks ===
*[[Attnam Underground]] ([[CVS]]) - Old dungeon and catacombs beneath Attnam partially converted to a cellar.
 
* [[Underwater Tunnels]] - An ancient path connecting the island of New Attnam to the main land.
 
** [[Crystal Cave]] - Home to luminous light crystals and far stronger enemies.
 
* [[Gloomy Caves]] - A huge complex of caves and passages under a towering mountain, many vile creatures call this place their home.
 
** [[Dark Level]] - Meteoric steel fortress where [[Elpuri]] dwells, guarded by a small army of various [[Dark Frog]]s.
 
** [[Lower Gloomy Caves]] - Inaccesible to anyone but the bravest, these deeper caverns are only partly present in this dimension and as such can be only entered through a magical portal.
 
** [[Oree's Lair]] - An extradimensional place where nothing but death, blood and the [[Oree|Daemon King]] awaits.
 
  
== Variants ==
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* [[Mantle of Al-Khan]] grants [[invisibility]], [[teleport]]ation and increases [[Endurance]].
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* [[Shadow veil]] grants [[Ethereal]] [[status effect]], allowing you to walk through walls.
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* [[Vampire's cowl]] grants [[vampirism]] and [[infravision]].
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* [[Werewolf fur cloak]] grants [[lycanthropy]] and [[regeneration]].
  
Some IVAN [[:Category:Variants|variants]] have additional places as well as [[Quests]] to carry out here.
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== Notes ==
  
=== [[LIVAN]] ===
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* Be aware that cloaks cause heavy penalties to [[Dex]] and [[Agi]] when made of inflexible materials. Even [[Troll Hide]] or [[Dragon Hide]], which both are still more flexible than any metal, cause significant penalties.
  
Made by lampshade.
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* Cloaks should be one of the prime candidates for [[scrolls]] of enchant armor, as they protect most body parts, not only single one as the rest of the armor pieces.
  
* [[Dragon Tower]]
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* Contrary to popular believe, higher enchantment does not increase the amount of resistance granted by the cloaks. Instead, their higher AV may decrease the damage taken.
* [[Kharaz-Arad]]
 
* [[Mondedr]]
 
** [[Mondedr underground|Mondedr Underground]]
 
* Reworked [[Gloomy Caves (CLIVAN)|Gloomy Caves]]
 
=== [[CLIVAN]] ===
 
  
By Warheck.
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[[Category:Equipment]]
 
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[[Category:Items]]
* [[Deep Forest]]
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[[Category:Armor]]
** [[Forest Cave]]
 
* [[Shrine of Solicitus]]
 
* [[Tomb of Xinroch]]
 
 
 
=== [[IVANT]] ===
 
 
 
By Nameless.
 
 
 
* [[Dragon Caves]]
 
* [[Underwater Tunnels]] redesigned.
 
 
 
== Trivia ==
 
 
 
* As the game can still be considered far from completed, many dungeons proposed during development are not yet present in-game. See [[Proposed worlds]] for more details.
 
 
 
[[Category:Worlds]]
 

Latest revision as of 14:33, 13 October 2018

A cloak is a piece of equipment wrapped around your whole body, protecting mainly torso, but also other body parts. For the best results, it's important for a cloak to be both flexible and strong, making high-tier cloth materials your best bet.

A common cloak can be found quite easily in Underwater Tunnels, but several magical cloaks can be used instead, either found with a bit of luck or bought, mainly in Hulbo's shop.

Magical Cloaks

All magical cloaks except for a cloak of invisibility grant a high amount of resistance to one type of elemental damage.

  • Cloak of acid resistance reduces damage taken from acid.
  • Cloak of electricity resistance reduces damage taken from electricity.
  • Cloak of fire resistance reduces damage taken from explosions and other sources of fire.
  • Cloak of flying grants levitation.
  • Cloak of invisibility makes you invisible.
  • Cloak of protection is always made of various metals, offering very high AV with next to no attribute penalties for its inflexible material, but still weights A LOT.
  • Cloak of quickness increases Agility.

Artifact Cloaks

Notes

  • Be aware that cloaks cause heavy penalties to Dex and Agi when made of inflexible materials. Even Troll Hide or Dragon Hide, which both are still more flexible than any metal, cause significant penalties.
  • Cloaks should be one of the prime candidates for scrolls of enchant armor, as they protect most body parts, not only single one as the rest of the armor pieces.
  • Contrary to popular believe, higher enchantment does not increase the amount of resistance granted by the cloaks. Instead, their higher AV may decrease the damage taken.