so happy to see development continue on IVAN

Mar 12, 2016, 4:45 pm
#1
Joined: Mar 12, 2016
Posts: 4
Hey everybody, just wanted to say that I'm super pumped about the continued development of IVAN, its been one of my favorite games since when it came out so a big thanks to everyone working on it. I wish I knew how to code so I could contribute! Peace, -Dirty Dingus Magee
Mar 13, 2016, 1:31 am
#2
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,299
Welcome and thanks for letting us know You're welcome to contribute with ideas!
Mar 13, 2016, 4:57 am
#3
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,216
It's a pleasure. I'm just grinding through the best way to store and retrieve the player's characteristics to assemble a ghost resembling the player - without introducing new bugs that crash the game of course
Batman? wrote
its been so long since i had gotten that far i didnt think it through. arrrr!!!!!!
Mar 13, 2016, 6:40 am
#4
Joined: Dec 11, 2008
Posts: 1,770
LIVAN (CVS? Don't remember) already had something like that for the "derived undead", maybe you could appropriate it? Or have you looked at it and it's kludgy?
If it's a matter of not having the previous player's stats on hand, can't you just throw them into the bones file? I actually dunno if that's how it already works considering the ghosts seem to be of varying strength.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Jump to