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Posted by dirtydingusmagee, Nov 22, 2018 at 10:58 pm
Yeah I thought about it more and most of my suggestions would probably make IVAN lose it's unique charm. Are there any plans to introduce ranged/magic attacks like summoning pets, necromancy, offensive magic, javelins, bows etc? I think that would be insanely cool in IVAN.

One other thing I forgot to mention, I'm a professional sound designer and a hobby musician so I'd be more than happy to make SFX or music if you need any.
Posted by dirtydingusmagee, Nov 17, 2018 at 5:34 pm
Hello everyone,

I'm incredibly excited that IVAN has resumed development with such a dedicated team. I just started learning how to code in July, so I won't be much help on that end, but hopefully some of my thoughts/suggestions might be valuable/viable. I'm going to spend some time reading/getting familiar with the code as well so hopefully I'll be useful in the not so distant future. I am also fluent in French so I could potentially help with translations.

I might be forgetting some things(i'll edit more in as I remember everything) but here goes:
It would be nice if there was some sort of counter to mustard gas, that is usually what kills my early GC characters before I have enough endurance to survive, even while r'u"nning out of the gas. As long as I have more END it's fine, but its tough at the very beginning of GC. Acid resistance does not seem to protect against them, and I think it probably should.

I think maybe refining some game mechanics to encourage less grinding might be a good idea, like how you can pick what skills you train in dungeon crawl as you descend deeper, so grinding isn't really viable. Another idea would have standard leveling like in most RPGs. with the choice of what stats you upgrade when you level up.

I'm not sure if this one is a good idea but it would discourage more grinding: in DCSS shops don't buy anything, they only take gold. This way there is no use for hauling a bunch of trash items for gold.

Another feature from Dungeon Crawl that I didn't realize I needed until I played it is the "ctrl f and g" functions. Ctrl F in Dungeon Crawl is a 'find' command where you can search for any type of item you've come across thus far, really useful after you've descended a couple levels. Ctrl G is the 'go' command, you can specify what level you want to go to and your character will walk there.

I think I saw this mentioned either somewhere on this board or on GitHub, but in the latest version I seem to find rare/powerful weapons *slightly* too often.

I have no idea how we would do this, but it would be cool to have a more reliable way to win with more skill at the game. I've only won by delivering Elpuri's head twice and it was a combination of playing this game for a long time and also just blind luck. Take this with a grain of salt, I'm sure people on this board have a lot more/lot more difficult wins. Obviously this tweak would still ideally keep IVAN extremely hard to win. I'll think about this one and see if I can flesh out this idea some more.

I know there has been some talk of this and if I recall correctly this is currently being worked on, but it would be cool to have a magic and ranged system, like summoning pets, elemental attacks, necromancy, crossbows, bows, javelins etc. I did notice a mana bar in the latest build, but I couldn't find any use for it yet.

I'm going to be playing quite a bit so I will be sure to report bugs as I find them. If there is anything else I can do to help with development, please let me know.
Posted by dirtydingusmagee, Mar 15, 2016 at 8:32 am
I too have this issue, running windows 7 witb msi 390x gpu
Posted by dirtydingusmagee, Mar 12, 2016 at 4:45 pm
Hey everybody, just wanted to say that I'm super pumped about the continued development of IVAN, its been one of my favorite games since when it came out so a big thanks to everyone working on it. I wish I knew how to code so I could contribute! Peace, -Dirty Dingus Magee