so happy to see development continue on IVAN

Mar 12, 2016, 4:45 pm
giant mushroom

Joined: Mar 12, 2016
Posts: 4
Hey everybody, just wanted to say that I'm super pumped about the continued development of IVAN, its been one of my favorite games since when it came out so a big thanks to everyone working on it. I wish I knew how to code so I could contribute! Peace, -Dirty Dingus Magee
Mar 13, 2016, 1:31 am
capristo's avatar
The Imperialist

Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,193
Welcome and thanks for letting us know You're welcome to contribute with ideas!
Mar 13, 2016, 4:57 am
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
Interests: Mangoes
Posts: 1,164
It's a pleasure. I'm just grinding through the best way to store and retrieve the player's characteristics to assemble a ghost resembling the player - without introducing new bugs that crash the game of course
Mar 13, 2016, 6:40 am
Joined: Dec 11, 2008
Posts: 1,770
LIVAN (CVS? Don't remember) already had something like that for the "derived undead", maybe you could appropriate it? Or have you looked at it and it's kludgy?
If it's a matter of not having the previous player's stats on hand, can't you just throw them into the bones file? I actually dunno if that's how it already works considering the ghosts seem to be of varying strength.
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