fejoa wrote
I've been working loosely on the
suggestions by SquashMonster,
I see that, from reading the other thread you linked.
fejoa wrote
and as much as I can on the changes suggested at the IVANcon. I think the last formal discussion took place in
this thread?
I was thinking of something akin to
this. I suppose the council list is a close approximation, however.
Advanced warning: Sorry for the horrible mess I made of this post. It kinda exploded on me. Feel free to pick it to pieces or ignore it at your volition.
Anyways, after reading all that (any other key threads I ought to read before I resume slinging ideas around? I mean, besides one that will teach me how to actually build things?), I still think that new/interesting ways of reaching other continents (and things to do there) would be a good idea. And I retract my comment about cheap ways to expand the game.
Soooo my revised thought then. I still like the large-bridge idea. However, it would be a PITA if you had to cross it every time you wanted to get back to Attnam. Perhaps the portal-system idea ought to be revisited. I mean, granted, we have nowhere near the number of dungeons needed to make other continents a necessity yet, but we'll get there, in time.
Which through a slight tangent brings me to the main story of IVAN: that of the slave sent on a mission to deliver a letter to Petrus, and our subsequent use of the encrypted scroll as the 'key' to dungeons. We can only really use this technique so many times - there are only so many things you can do with the scroll and have it make sense. But, with some story-editing I think we can kill two birds with one stone. (With a little more we could even kill three. But that's not related yet. I'll mention that at the bottom.) I should mention that I have no idea about the effort involved in implementing this. All my coding these days is in Python and revolves around plotting data.
Here's the proverbial stone, then: Change Petrus' quest on delivery of the Scroll. He recommends you to find the lost Portal Stones, which is a (marked, but unrevealed) wilderness location on the same continent. To make this interesting, wilderness encounters would be required, and the location itself would probably need a handful of baddies, but ultimately it would not be a long side quest. Petrus also asks you to return in a day, that he would have further tasks. This starts a one-game-day timer. Before it expires, nobody hands out major quests - anyone who would give you a dungeon would just tell you something along the lines of "Come back later." After it is expired, Petrus sends you on the normal Elpuri quest, the necromancer in the dungeon sends you off to Xinrochs, and so on; but only one of them would be able to be activated. This, I imagine, is where the difficulty would be; de-coupling the quests from the Encrypted Scroll.
What two birds have we killed? 1, we will have made the quest-key something less tangible, which would (IMO) make it a little easier for potential dungeon builders to come up with quest hooks. 2, we will have hinted at the existence of (and created a location for) inter-continental portals. At that point we just need to fill things up.
So the third bird I mentioned earlier. This is totally unrelated. We could artificially fill up the world map (and make life a little easier for the players) by splitting up the GC - put the bottom half in a different place, unlocked by completing the first half (something like retrieve the Quest Item from GC6 and return it to Petrus).
Where does my original bridge idea fit into all this, especially if we can have portals leading to the various continents? Simple: you have to go to the Portal Stones on a given continent in order to portal to them. Now mini-dungeons between continents only have to be traversed once. Hell, if we made the bridges interesting enough, simply re-activating the entire portal network could serve as a minor victory-worthy quest in itself.
Sorry again. I spiraled a bit out of control with this. I set out to make my original idea more concise and fitting with prior existing plans; instead I concocted a grandiose plan for restructuring half of the game. One I by necessity can't help with. :/