Shield of Fire Resistance

Nov 15, 4:55 pm
#1
Ischaldirh's avatar
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Student
Location: California
Interests: (Astro)Physics, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,711
Could this be an item? Having more magical shields might help improve shield-user viability. We have (and have had) the Acid Shield, but I typically pass it up since I don't want to melt swords that I might want (or at least want to sell).
Nov 15, 5:01 pm
#2
Joined: Dec 11, 2008
Posts: 1,768
I don't see why not, especially if we can make it so the shield can "block" explosions. Though people might complain there's too many elemental resistance items to choose from.
Nov 15, 5:08 pm
#3
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,764
I think rings, amulets and cloaks are quite enough. IVAN doesn't have nearly enough content to have anything and everything come with extra features like Elona. Shield use needs a complete overhaul to make it useful in its own right, not just latched onto another mechanic.
Nov 15, 7:49 pm
#4
Ischaldirh's avatar
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Student
Location: California
Interests: (Astro)Physics, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,711
Valid points. I withdraw the suggestion... for now.

Trouble is, there hasn't really been any strong, convincing ideas on *how* to overhaul shields (and "heavy" builds in general). There have been a few ideas tossed around, sure, some better than others. But I don't know that we have had a strong, straightforward, generally-accepted one yet.
Nov 15, 8:45 pm
#5
Joined: Dec 11, 2008
Posts: 1,768
I think adding the ability to shield-bash an enemy and stun/knockback would be enough to make them more appealing.
It would be implemented in the same way as artifact weapon effects - a small chance per combat turn, weighted based on the player's skill with shields.

With the newer projectile-throwing enemies, the ability to block those projectiles with a shield would also be a bonus.
Nov 16, 1:49 am
#6
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,764
There's been more than enough good ideas thrown about to overhaul shields. The biggest problem is that since shields are defensive equipment, any changes need to go hand-in-hand with armour balancing, which is enough of a headache in itself.
Nov 16, 9:27 am
#7
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 785
I think the shields issue could be solved by adding a 2 weapon penatly or changing 2 weapon mechanics somehow to make it less overpowered. Perhaps making the ASTR required to wield a second weapon much higher?
Jump to