Shield of Fire Resistance

Nov 15, 2017, 4:55 pm
#1
Ischaldirh's avatar
Ex-Tyrant of the IVANers


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Could this be an item? Having more magical shields might help improve shield-user viability. We have (and have had) the Acid Shield, but I typically pass it up since I don't want to melt swords that I might want (or at least want to sell).
Nov 15, 2017, 5:01 pm
#2
Joined: Dec 11, 2008
Posts: 1,770
I don't see why not, especially if we can make it so the shield can "block" explosions. Though people might complain there's too many elemental resistance items to choose from.
Nov 15, 2017, 5:08 pm
#3
Joined: Dec 3, 2007
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I think rings, amulets and cloaks are quite enough. IVAN doesn't have nearly enough content to have anything and everything come with extra features like Elona. Shield use needs a complete overhaul to make it useful in its own right, not just latched onto another mechanic.
Nov 15, 2017, 7:49 pm
#4
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Ex-Tyrant of the IVANers


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Valid points. I withdraw the suggestion... for now.

Trouble is, there hasn't really been any strong, convincing ideas on *how* to overhaul shields (and "heavy" builds in general). There have been a few ideas tossed around, sure, some better than others. But I don't know that we have had a strong, straightforward, generally-accepted one yet.
Nov 15, 2017, 8:45 pm
#5
Joined: Dec 11, 2008
Posts: 1,770
I think adding the ability to shield-bash an enemy and stun/knockback would be enough to make them more appealing.
It would be implemented in the same way as artifact weapon effects - a small chance per combat turn, weighted based on the player's skill with shields.

With the newer projectile-throwing enemies, the ability to block those projectiles with a shield would also be a bonus.
Nov 16, 2017, 1:49 am
#6
Joined: Dec 3, 2007
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There's been more than enough good ideas thrown about to overhaul shields. The biggest problem is that since shields are defensive equipment, any changes need to go hand-in-hand with armour balancing, which is enough of a headache in itself.
Nov 16, 2017, 9:27 am
#7
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 826
I think the shields issue could be solved by adding a 2 weapon penatly or changing 2 weapon mechanics somehow to make it less overpowered. Perhaps making the ASTR required to wield a second weapon much higher?
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