Shield of Fire Resistance

Nov 15, 2017, 4:55 pm
#1
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
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Could this be an item? Having more magical shields might help improve shield-user viability. We have (and have had) the Acid Shield, but I typically pass it up since I don't want to melt swords that I might want (or at least want to sell).
"Put more stuff in the... thing where... more stuff goes in."
Nov 15, 2017, 5:01 pm
#2
Joined: Dec 11, 2008
Posts: 1,770
I don't see why not, especially if we can make it so the shield can "block" explosions. Though people might complain there's too many elemental resistance items to choose from.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Nov 15, 2017, 5:08 pm
#3
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
I think rings, amulets and cloaks are quite enough. IVAN doesn't have nearly enough content to have anything and everything come with extra features like Elona. Shield use needs a complete overhaul to make it useful in its own right, not just latched onto another mechanic.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Nov 15, 2017, 7:49 pm
#4
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,920
Valid points. I withdraw the suggestion... for now.

Trouble is, there hasn't really been any strong, convincing ideas on *how* to overhaul shields (and "heavy" builds in general). There have been a few ideas tossed around, sure, some better than others. But I don't know that we have had a strong, straightforward, generally-accepted one yet.
"Put more stuff in the... thing where... more stuff goes in."
Nov 15, 2017, 8:45 pm
#5
Joined: Dec 11, 2008
Posts: 1,770
I think adding the ability to shield-bash an enemy and stun/knockback would be enough to make them more appealing.
It would be implemented in the same way as artifact weapon effects - a small chance per combat turn, weighted based on the player's skill with shields.

With the newer projectile-throwing enemies, the ability to block those projectiles with a shield would also be a bonus.
System would indicate in graphic if person is mounted on horse or not.
Same system also show if person mounted on boar, elephant, polar bear etc.
Or if person mounted on ass.
Ivan find mounting on ass funny.
Nov 16, 2017, 1:49 am
#6
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
There's been more than enough good ideas thrown about to overhaul shields. The biggest problem is that since shields are defensive equipment, any changes need to go hand-in-hand with armour balancing, which is enough of a headache in itself.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Nov 16, 2017, 9:27 am
#7
Joined: Dec 17, 2007
Occupation: Taking Names, Formerly Kicking Ass
Location: New Jersey
Posts: 992
I think the shields issue could be solved by adding a 2 weapon penatly or changing 2 weapon mechanics somehow to make it less overpowered. Perhaps making the ASTR required to wield a second weapon much higher?
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