Best item found near the start of the game?

Sep 4, 2009, 10:25 pm
#76
Joined: Apr 4, 2009
Posts: 9
I once found a whip of thievery just outside the starting room.
Sep 4, 2009, 10:45 pm
#77
Comrade's avatar
skeleton warrior


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I found a human body, but it was mine...
Sep 5, 2009, 8:32 am
#78
Joined: Mar 21, 2008
Location: Your ears!
Posts: 209
That's what is called a bones level

But hey, if it had good equipment, it could probably count. As for me, I remember finding a broken Mjolak and a helmet of brilliance in the UT. Seriously, one item I would love to find at the beginning of the game would be a strongbox...
Sep 5, 2009, 11:36 am
#79
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skeleton warrior


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No, it was my dead body ^_^
Sep 5, 2009, 11:57 pm
#80
Joined: Jan 11, 2008
Posts: 1,019
Did this dead body perchance occur on the same level as a ghost? If so then it is indeed a bones level.

I think I'll go out on a limb and suggest a more appropriate smiley for you:
Sep 6, 2009, 2:09 am
#81
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I'm going to go out on a limb myself and suggest that perhaps he's referring to "finding" his own dead body. As in he died early in the game.
Sep 6, 2009, 2:04 pm
#82
Joined: Jan 11, 2008
Posts: 1,019
Ehhhhhhhh, possible, but a strange interpretation.
Sep 7, 2009, 12:57 am
#83
Joined: Dec 11, 2008
Posts: 1,770
You never can tell with Comrade...
Sep 7, 2009, 10:01 am
#84
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skeleton warrior


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Ischaldirh wrote
I'm going to go out on a limb myself and suggest that perhaps he's referring to "finding" his own dead body. As in he died early in the game.
FTW
4zb4 wrote
You never can tell with Comrade...
Why is that?
Sep 8, 2009, 12:20 am
#85
Joined: Apr 4, 2009
Posts: 9
Whoa.I just found Saal' Thul and a whip of thievery right next to each other. In UT1

EDIT: And now dragon hide armor on UT2
DOUBLE EDIT:And an amulet of life saving in UT5!!(IVANT)
Sep 8, 2009, 12:57 am
#86
Joined: Jan 11, 2008
Posts: 1,019
Sherry is probably waiting for you in GC.
Sep 8, 2009, 1:39 am
#87
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The Imperialist


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haha yeah. Those are some nice finds though
Sep 11, 2009, 10:06 pm
#88
Joined: Apr 4, 2009
Posts: 9
Well, the character's dead.
He got an arm severed by a bear in GC6 (IVANT, so I hadn't passed enner yet.) , tried praying to a god to get it back, and for some reason they really hated him and polymorphed him into a large rat.He was then overloaded, had to drop heaps of stuff as a skeleton moved towards him, and had just got to stressed when the skeleton got there and one shotted him.
The really annoying thing was I had actually found ANOTHER amulet of life saving. but since rats can't use equipment, they were both useless.
Ah well, I guess that's what you get for playing IVAN.
Sep 11, 2009, 10:13 pm
#89
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skeleton warrior


Joined: Apr 7, 2008
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That has happend to me so many times... I feel your pain...
Sep 11, 2009, 10:49 pm
#90
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Ex-Tyrant of the IVANers


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I'm guessing you prayed to Silva. Out of curiosity do you understand how the god system works?
Sep 12, 2009, 3:34 am
#91
Joined: Dec 3, 2007
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I'm thinking he prayed to Scabies, actually. The bitch once turned me into a rat because she was pleased. Pleased.
Sep 12, 2009, 11:28 am
#92
Joined: Jan 11, 2008
Posts: 1,019
Such a change would make sense if there were wererats, or dire rats. As there are not, at best it would be a sign she likes you, but not enough to not play dangerously with you.
Oct 12, 2009, 1:25 am
#93
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Permanent levitation from the first fountain I saw! And I only had to try once. Unfortunately, this makes it nearly impossible to replace limbs.
Oct 12, 2009, 1:35 am
#94
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The Imperialist


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permanent?
anyways its better to change and harden limbs on your own... you never know what the gods will give you
Oct 12, 2009, 9:27 am
#95
Joined: Jan 11, 2008
Posts: 1,019
Permanent levitation? Sounds good to me, maybe you should just stick with natural limbs.
Oct 12, 2009, 4:20 pm
#96
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Yes, Cap, permanent, I think we may have just covered it on JConserv but it was in fact determined that once the duration of an effect reaches a certain number, it rolls back over and will not ever wear out.
Oct 12, 2009, 4:59 pm
#97
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I think it's not the point now, Somagu

Permanent levitation, haste, polycontrol etc. from fountains is a completely different effect. Ever notice that in these rare occurences the message isn't "this wates tastes normal, but there is ann odd after taste"? It's This water tastes very odd. Now THAT message usually indicates You just got a hundred times more lucky than with a temp effect.

HOWEVER, if one would for example have ESP from eating a floating eye, and would happen to drink from a fountain and hit the "temporary ESP effect" a couple of times, it COULD become permanent. Then it's the same as when zapping ~40 wands of haste one oneself.
Oct 12, 2009, 8:16 pm
#98
Joined: Dec 3, 2007
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It was actually greatboards, Somagu. Here:

http://ivan.greatboard.com/viewtopic.php?t=846
Oct 13, 2009, 2:09 am
#99
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Ex-Tyrant of the IVANers


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Alvers: Temporary effects can be distinguished from permanent effects by text color, I think. Or does that only distinguish inherent from equipment-granted abilities? God I haven't played IVAN in way too long.
Oct 13, 2009, 2:29 am
Joined: Nov 22, 2008
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Permanent, whether trough equipement or state, is blue, I think.
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