A peaceful massacre of Attnam (WM) :D

Dec 6, 2008, 8:17 am
#1
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(bored again after getting my pretty character slaughtered by Rondol who I didn't notice )

Those of you who tried massacring Attam, wizard mode or not, should know by now that it is a messy thing. There's smoke, and corpses, and angels and people running, and blood, and limbs everywhere.

However, things need not be this way. All you need to do is put wizard mode to use and transform some of the Attnamese into hattifatteners! (I like using Petrus' slaves the most).

The result is that the hattifatteners run around, shooting lightning happily, severing limbs and ruining buildings and nobody really cares.



In theory, transforming everyone (maybe but Petrus) into a hattifattener should let you raise the entire architecture of Attnam to the ground, without hurting a single living being

Sadly, nothing like this can work outside of wizard mode - if a hattifattener you tame shoots someone in Attnam, it's considered an attack And you can't polymorph anyone without first pissing them off (besides, it would not work for long enough).

It's still fun to do if you're bored
Dec 7, 2008, 2:11 am
#2
capristo's avatar
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That's funny good detective work
Dec 7, 2008, 3:55 am
#3
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Another way, possibly more time consuming, but much more thorough, is to lay backpacks on every square you can. Then plant a few mines somewhere.

Another, much quicker way, is to get yourself what I like to call "political immunity". I believe there's a thread already. That should allow you to wreak all the havoc you wish without fear of retaliation.
Dec 7, 2008, 3:57 am
#4
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I wonder if you could legitimately use a chain of backpacks plus one mine to kill Petrus without angering everyone? Or does setting traps/having your traps triggered anger the town?
Dec 7, 2008, 3:58 am
#5
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Atomic wrote
I wonder if you could legitimately use a chain of backpacks plus one mine to kill Petrus without angering everyone? Or does setting traps/having your traps triggered anger the town?

It's not so much that the traps were set by you, it's that they don't like you setting traps within cathedral grounds. So the answer is no, unless you have political immunity.
Dec 7, 2008, 7:45 am
#6
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I tested this in wizard mode and I think it could work also in the normal mode, although seems to be very hard to pull off:

- kill the enner beast
- place a wand of resurrection close to the dwarfchambers in the Cathedral
- place the enner beast corpse next to the wand of resurrection
- summon a hostile genie in the dwarfchambers

A kamikaze dwarf attacks the genie, his explosion breaks the wand of resurrection, which resurrects the enner beast. At least in the CVS version, the resurrected monster is in the same team as the one who resurrected it, or, in this case, the dwarf.

The enner beast shouts in the cathedral, and nobody has anything against you (it was all genie's fault) nor the enner beast (who is in the Attnam team). He wanders randomly and I don't know any good way to make it do what you want (e.g. kill Petrus).

It's very hard to perform it correctly, so that the explosion breaks the wand of resurrection, but does not kill the Enner Beast.
Dec 7, 2008, 9:01 am
#7
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Jesus. A tad laboured, but looks like a legit way to pull off a peaceful massacre of Attnam. Brilliant idea Z.

Although, it wouldn't kill everyone. Petrus, if no-one else, would survive.
Dec 7, 2008, 10:20 am
#8
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Enner beast is able to kill Petrus, but he does not want to. When testing in WM I attacked the Cathedral, making Petrus and Enner and everyone else around follow me, and finally Enner killed Petrus.

Also, it seems people who are far away from Enner are not hurt, it would take a lot time for Enner to reach them when moving randomly.
Dec 7, 2008, 1:14 pm
#9
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Atomic wrote
I wonder if you could legitimately use a chain of backpacks plus one mine to kill Petrus without angering everyone? Or does setting traps/having your traps triggered anger the town?

I have tried this in a real game no WM

you can drop but not plant mines in the cathedral . if you drop a backpacks or wands they disappear and end up in the inventory of the cathedrals kamikaze dwarves. Anyway, I cloned a shitload of big mines, dropped 20 in front of Petrus and then made a trail to outside the cathedral by placing a big mine on every other square. the i pulled out a wand of fireballs and lit the fuse. A chain of explosions ensued but it didn't make it all the way to the giant pile in front of petrus, for some reason in just stopped at a random point. I think you could kill petrus if you just place a shitload of mines in front of him and then zap it but the chain is not reliable.
Sep 11, 2009, 2:28 pm
#10
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Two more wizard mode methods from me to kill individuals peacefully (and at your own risk):

1. Clone yourself.
2. Equip your clone with a thunder hammer.
3. Piss him off.
4. Stand between the clone and the individual you want to kill and let your clone attack.

Of course, you may want some good armour and electricity resistance and a lot of healing. Petrus can't be killed this way, but it works pretty well on Hulbo or Richel Decos (then again, there are easier ways).

The second method is simpler:

1. Get a pet kamikaze dwarf.
2. Give him a backpack.
3. Piss him off at a distance and make him explode near somebody friendly.

Try doing that in the cathedral gunpowder room... of course, you won't survive that, and it probably won't deal too much damage, but it's still funny.

Not as cool and easy as my Enner Beast method but it also works

Finally, I also tried, in CVS, equipping a clone with an activated Holy Hand Grenade, but unfortunately no matter who's holding it you're still considered the one who pulled the pin and get killed for it.
Sep 11, 2009, 2:48 pm
#11
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First method sounds pretty risky though Those lightning bolts tend to go for your groin
Sep 11, 2009, 8:58 pm
#12
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Cerumen wrote
Finally, I also tried, in CVS, equipping a clone with an activated Holy Hand Grenade, but unfortunately no matter who's holding it you're still considered the one who pulled the pin and get killed for it.

Do mirrored HHG's retain their pin-pulled state? If so you could try that... though you still will be left holding a live 'nade. If you're quick enough you could possibly pull the pin, mirror, kick, teleport away, and leave town (will the HHG explode on the world map?), dispose of YOUR grenade, and then return to town.
Sep 11, 2009, 9:07 pm
#13
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Oh wow. It sounded interesting so I just tested it.
Sep 11, 2009, 10:49 pm
#14
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Wow. It actually "disposes" of the 'nade.
Sep 12, 2009, 7:14 am
#15
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Z wrote
It's very hard to perform it correctly, so that the explosion breaks the wand of resurrection, but does not kill the Enner Beast.

Killing him 2-3 times and resurrecting him and letting him heal should train his Endurance to a point where he (it?) can survive an explosion, You might give it a try
Sep 12, 2009, 7:43 am
#16
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Quote
Do mirrored HHG's retain their pin-pulled state? If so you could try that... though you still will be left holding a live 'nade. If you're quick enough you could possibly pull the pin, mirror, kick, teleport away, and leave town (will the HHG explode on the world map?), dispose of YOUR grenade, and then return to town.

One problem is telling apart which one of the HHGs is the original one and which is cloned.

Also, if you leave an activated grenade an then leave the map and come back, the grenade will be there, unexploded, and you won't be able to use it again. The thing chao showed with the world map is funny too.
Sep 12, 2009, 11:09 am
#17
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Well I was intending that you would mirror yourself while holding a pin-pulled HHG.
Sep 12, 2009, 12:29 pm
#18
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I think that time stops when you leave a location. In other words, you'll find the town exactly how you left it last time, regardless the time you spent in between.
Sep 12, 2009, 1:00 pm
#19
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Ernomouse wrote
I think that time stops when you leave a location. In other words, you'll find the town exactly how you left it last time, regardless the time you spent in between.

Right, which would give you the time needed to get rid of your grenade and return, before your mirror's grenade exploded.
Sep 12, 2009, 1:47 pm
#20
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I have tried this very trick just now in CVS. It's a nice try, but the Attnamese are not fooled one bit; they still attacked me even though I had given my mirror an official dismissal via boot to the rear. It's true that when you leave town, the timer stops for your mirror, but once you're back in the timer starts up again, and as mentioned they still blame you for the bomb.
Sep 12, 2009, 6:16 pm
#21
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I couldn't manage to clone myself with a HHG in my hand in such a way that the clone would hold the HHG too. Also, is it just me or are is your weapon sprite looking like a machine gun when you equip the grenade as a weapon?

Regular grenades, but not HHG, can be set off by mines. So you can kill the sumo wrestler with mustard gas if you feel like it, though that'd be a bit pointless, as his clone downstairs doesn't take mustard gas damage over time... but he may still retain the HP loss of the original, I didn't check.

By the way, donating an active HHG to the Attnam Cathedral doesn't make the Attnamese very happy either.
Sep 12, 2009, 8:40 pm
#22
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Cerumen wrote
I couldn't manage to clone myself with a HHG in my hand in such a way that the clone would hold the HHG too.

That's your problem. Re-read my post: did I ever say "clone"? Mirrors retain your equipment. Now, I don't actually know if HHG's even can be mirrored, so perhaps this is just a semantic error on your part.
Sep 13, 2009, 12:44 am
#23
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HHGs can definitely be wielded and mirrored such that your mirror self is left holding one. All you must do is wield first, activate second, zap self third and voila! As mentioned, though, it's sadly not useful.

if you want a screenshot just say the word
Sep 13, 2009, 4:41 am
#24
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I like the way shopkeepers scream at you when you try to sell them an active HHG.

Anyways, I think it's coded into the game that an active HHG is automatically deemed yours (thus why a mirrored, pissed clone's grenade gets people angry at you), because you are the only entity capable of activating it in the first place. Maybe whoever coded it was just being sloppy.
Sep 13, 2009, 2:35 pm
#25
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I'd be more inclined to believe that a mirror is automatically defined as belonging to your team by other teams regardless of whether you've been hostile or not.
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