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Posted by red_kangaroo, Oct 12, 2016 at 1:39 am
Also, ice in ToX ice level shouldn't melt (and corpses should not decay).
Posted by red_kangaroo, Oct 11, 2016 at 2:51 pm
What happens to ice golems?
Posted by red_kangaroo, Oct 11, 2016 at 2:48 pm
Batman? wrote
capristo wrote
snip

Previously if you left a window open but didn't click anything, snip

not the right thread, and probably unnecessary, but we should be able to open the windows on buildings in towns.

Better thread.

It would be fun to be able to open a window and throw or zap anything through - but not walk. Fun times sniping people in Attnam, anyone?
Posted by red_kangaroo, Oct 10, 2016 at 1:18 am
chaostrom wrote
The full helmet called Electro-Magneto?

Only if we implement a unique monster called Charles who will always try to forgive and reform you, no matter how chaotic you go and how many Attnamese you kill.
Posted by red_kangaroo, Oct 9, 2016 at 4:45 am
fejoa wrote
There was a low-level magic user character which would go about the dungeon performing material softening spells at quite a rapid rate, which frustrated some players.

Yeah, kobold alchemists... That's why I think it should be limitied to only a single unique enemy.

fejoa wrote
As Serin alludes to, IVAN might need to offer a better 'go' function.

I don't think it's really that necessary if we are to have a single maze floor - backtracking through a single floor is quite survivable for me, it's much worse in e.g. NetHack, which has 15 maze floors as an endgame area and no 'go' function...
Posted by red_kangaroo, Oct 8, 2016 at 9:34 am
And because my post was moved to the ultra-ending thread, I'm gonna write it here again.

What if ToX had a special level with an enemy wielding Eptyron from CLIVAN? It's an artifact axe that softens material of whatever it strikes. This would have several positive effects:
a) ToX would have a completely unique threat; it needs special levels like GC, but with dangers and enemies distinct enough to make the dungeons feel different,
b) material softening is very cool mechanic, but wouldn't work on regular enemy because of frustration; on unique enemy, it would make him interesting and dangerous,
c) there would be an artifact axe which IVAN now sorely lacks.

Also, what about making one of the maze rooms a whole special maze floor floor instead? Just as GC has zombie level, ToX could have maze level. That would quite break the similar room-and-corridor level stereotype and hopefully make it a challenge with strong walls and several guaranteed strong enemies (like the dwarf on zombie level).
Posted by red_kangaroo, Oct 8, 2016 at 9:24 am
Serin-Delaunay wrote
Speaking of being bitten by canines... Rabies for president in 0508?

Speaking of which... do hiccups work in 0.57? I haven't seen them yet.
Posted by red_kangaroo, Oct 6, 2016 at 1:02 am
Isn't acid resistance already intrinsical to stone materials? I thought this is why weeping blade does not break from it's own acid.
Posted by red_kangaroo, Oct 4, 2016 at 2:11 pm
fejoa, go for it!
Posted by red_kangaroo, Oct 4, 2016 at 1:22 am
4zb4 wrote
We also don't know that they're immortal, because the game lore doesn't elaborate. Hell, we don't even know how the gods work other than the fact that they can conjure up (or teleport in) items, limbs and NPCs out of nowhere when you ask them to.

Well, according to some of the old lore documents in game files, the gods manifest in their cities over the world. There was something like Dulcis being a giatn swan in a forest city of elves and so on.

4zb4 wrote
For all we know Infuscor is an insanely powerful dark mage who locked herself in some arcane library and communicates via world-spanning ESP.

I love this!