Search Results
Searched for posts by red_kangaroo in all forums

Showing results 521 - 530 out of 677 total
Modify your search
Posted by red_kangaroo, Oct 3, 2016 at 3:12 pm
While I also like the "badass normal" feel of the player in IVAN, ultra-ending should be truly "ultra" - something you shouldn't be able to do regularly or without a bit of luck, but all the more cool for your troubles. If becoming a god should be seen as too much, I still think defeating a god would work nicely - remember all the Conan stories where he wipes the floor with sorcerers and gods, wielding only his two-handed sword. This is how I imagine the IVAN player looks like - you don't have magical power, but still can curb stomp even Izzy himself.
Posted by red_kangaroo, Oct 3, 2016 at 7:49 am
Serin-Delaunay wrote
It's hard to see Petrus giving a quest that would likely result in another mortal being higher in the Valpurian hierarchy than him. Unless he was really confident it was a suicide mission.

That's a good point.

Well, you ARE going against the Destroyer of Worlds, that definitely sounds as a suicide mission.

Serin-Delaunay wrote
We have several lawful and chaotic endings already - I think it would be good to have some neutral endings. The Tweraif victory from... LIVAN? CLIVAN? Would be a good place to start for that, maybe it could somehow build up to slaying both Legifer and Cruentus or something?

Maybe even some lower-tier neutral ending, like restoring the temple of Silva in New Attnam. With her temple restored, she could protect the village from Attnamese retaliation and you would live the rest of your days peacefully at Tweraif Academy, acting as a janitor.
Posted by red_kangaroo, Oct 3, 2016 at 4:57 am
4zb4 wrote
EDIT: Had a look at other roguelike ultra-endings and I'm not very impressed that some require stupid stuff like killing the right monster first or doing things in an extremely restrictive manner.

Heh, ADOM is quite weird...

Anyway, I would love to see an ultra-ending where you could fight a god. Maybe each of the current two main dungeons could offer a different god to kill?

For example, in GC you would need to steal the avatar of Valpurus from Cathedral and bring it to Oree's lair, where there is the second unused portal. The daemons were planning an assault on the place where Valpurus lives and with his avater, you can open the portal and lead an army of daemons against angels of Valurus and even Valpurus himself. Defeating him would allow you to either take his place as the King of Gods, or help Mortifer destroy the whole world and becoming a demigod as reward.

In TX, on the other hand, you could take the skull of Xinroch and bring it back to Attnam. Here you could talk to Petrus, who would offer you to use to skull to open a portal to the throne room of Moritfer. You would battle Mortifer and kill him, allowing you to either take his place as the main god of Chaos, or destroy the source of Chaos once and for all, so that Valpurus could conquer and rule over the whole world forever, with you as his demigod.

This covers both law and chaos endings, so you can choose which you favour more. And you can become a (demi)god, which is cool. Plus you have a reason to talk to Petrus even if you pick TX.

EDIT: Not related to ultra-endings, but what if TX had a special level where an enemy with Eptyron from CLIVAN spawns? That would a) present a unique obstacle, to better differentiate TX from GC, b) let us use material softening mechanic, which is cool, but would be infuriating on normal enemies - special enemy, however, would present an interesting risk, c) add an artifact axe which IVAN sorely lacks.
Posted by red_kangaroo, Oct 1, 2016 at 4:12 pm
JoKe did quite a good job at strengthening our character.
Posted by red_kangaroo, Oct 1, 2016 at 5:17 am
Yeah, the big levels might be slightly too big... At least we have Seges now.
Posted by red_kangaroo, Sep 30, 2016 at 1:26 pm
Sooo...

I decided to go first and hope you guys join.

It took me 21 turns to get from New Attnam to our special dungeon. I didn't scum for stats this time. The gunpowder belt of levitation got discarded before entering. Now I’m at turn 2027, sorry I overplayed. You have 2000 turns, whoever goes next!

Anyway, here's what happened to me:

SPOILER ALERT. Click here to see text.
I got down, picked the lantern and opened a door – there was a zombie waiting for me. Great start! It ran after several hits, but I killed it. Our puppy promptly started to eat the zombie’s severed arm. Oh well…

I named our puppy Fleshraker, BTW

Exploder a bit, killed some carnivorous plants. Nothing exciting until I found a pair of broken mithril boots and was critically stabbed by a kobold while going for them. I will live, he won’t. Took bronze spear +1 from his cold, dead hands.

In the next room, I acquired a wand of teleportation and invisibility.

Picked some more weapons and broken Vermis. Still no armor except for the boots, though.

Then I found Turox. I’m not sure whether the RNG is smiling at me or I screwed at the script more than I thought.

Ate some magical mushrooms. „You feel quite happy!“ I hate being happy.

No! Magical mushrooms ganged on Fleshraker and killed it! I will try not to forget to take the corpse down with me.

Attacked a carnivorous plant and remembered why you don’t use Turox without fire resistance. *KABOOM* Thanksfully for me, I survived (barely).

I rested to full health and gained a point of End. That still wasn’t a good way of training End.

Next kobold killed dropped a hardened leather armor.

At turn 1227 I finally found the downstairs. Not going down yet, but I like knowing where to go.

Also found a room with single closed door, full of webs, but with no spiders… Maybe they managed to slip around me where I couldn’t see?

I got stuck in a web for way too long, then explored the rest of EA:1 a descended on turn 1632. About 400 turns left for me.

And of course I forgot Fleshraker’s corpse upstairs and I’m not breaking rules and returning. To make it worse, I found a wand of resurrection close to the stairs at EA:2. However, I also picked a book of Dulcis, so you can tame a new pet.

Killed a jackal and some bunnies, then found a scroll of repair. Bingo! I repaired Vermis and started using it, because it’s cool.

Found the next stairs down, but I won’t use it. Enjoy, whoever goes after me! Dropped some booty next to it so I’m not running around stressed.

Gah, two booby-trapped doors in a row! At least nothing caught fire. But I’m also hungry now…

Stopped playing at turn 2027, unfortunately very hungry. Don't you dare die from starvation yet! I could be eliminated!


Save attached.
Attached files
Weakest link.gz (592.09 kb)
Posted by red_kangaroo, Sep 30, 2016 at 12:22 pm
IRL, you would ba able to tell, but only after some time. You also wouldn't just loose a limb from time to time.
Posted by red_kangaroo, Sep 30, 2016 at 12:47 am
Ad 1) - I thought rotting kiwis already spawn carnivorous plants? if not, I must have mixed it up with something. In that case: +1 to that.

Ad 2) - I would hate to see all status conditions on the screen. I think the choice to hide some conditions (ecpecially leprosy, tele and confusion) was deliberate and good - all of these would become insignificant if they couldn't surprise the player.

Tele and confusion are both harmless enough that they should stay the way they are, but I would argue leprosy should also be hard to notice at first. I still remember when I first started with IVAN and suddenly, my arm dropped off. I had no idea what was going on, but it was interesting and very different from other roguelikes - plus I figured without a limb, the best thing to do would be to find a priest. Then, I figured out your limbs still carry a leprosy if you attach them after being cured...

It's not that likely to contract leprosy after each zombie fight, plus it's quick and easy to check yourself with a stethoscope. This might be one of the reasons stethosope is in the game, after all. And having a limb fall off in the middle of a fight - I don't think that's all that much of a common occurence. It definitely happened to me more than once, but it was more an "oh crap" moment that I managed to survive (unless it happened on UT:1 or UT:2) and that made the game more fun, than something I would see as a cheap shot at my character. Still, it's much more likely you'll simply be walking down a corridor when one of your limbs falls off - and I find this cool.
Posted by red_kangaroo, Sep 29, 2016 at 4:40 pm
Oops!

Thanks for the fix. Who would like to participate?

BTW, relevant rules from ADOM forums:
SPOILER ALERT. Click here to see text.

First ommited because it discusses teams of players and I don't trust in enough participants for several teams. Second ommited because they wished for a bonus item and that's not hardcore enough.

3) Players play one after another, order is defined before the start of the game. You have 2000 game turns to survive, during which you have to descend at least once. Unless special circumstances, you may not ascend. If you do, you automatically die and everyone else is free to say what a shame it was to play with you in the same competition. If you die normally (that is, sliced, diced, roasted, crushed, frozen, electrocuted, choke on vomit, etc.) you are temporarily removed from your league. What happens next is based on what happens next.

4) Player Z plays his turn and creates savefile 1. Player A loads savefile 1 but fails to live through his turn, next player B starts at the same savepoint. If he dies too, next player C starts there. If player C succeeds and survives, players A and B are removed from their league permanently. Sorry, people. However, if the whole team dies (everyone after player Z), the likely explanation is that player Z created an impossible situation. He is given a chance to play from savefile 1. If he survives, he's proposed winner of the league and that league game is over. If he doesn't, he's cast into the Abyss (removed from his league) and savefile 1 is now officially a Trial situation. All other players from the league who tried to survive from savefile 1 and failed are resurrected and the game continues from a point before save 1.

4+) In case player Z survives, the other winner is decided by the following criteria:
1) Who descended to the deepest level wins
2) If equal depth, the player with most experience wins
3) If equal experience, the player with highest turncount wins
4) Note that you aren't required to reveal this information immediately upon your death.

4++) If only two players are left, both are considered league winners and advance to the next round. They will continue playing to determine who is overall winner for that league. In this case, the Abyss is not in play: If one player dies, and the other survives, then the surviving player wins. If both players die the same turn, then the winner is determined by the criteria above.

5) The situation which caused team death is promoted to Trial category. Anyone dead from other leagues has a right to try it (only once though). If he somehow manages to complete it, he is resurrected in the league where the Trial situation appeared in the place of player who created the Trial situation.

6) The first two rounds of the game (each league player successfully (or not) played 2 rounds) must be played without intentional character crippling. Examples may include dropping valuable equipment, equipping cursed fortune cookies etc. Players who indulge in such tactics will be removed without a second chance. After two rounds are completed, you are free to do anything. In shady cases, such as: player A accuses player B of chaotic tactics during first two rounds, player B denies that his tactics are chaotic, league moderator has the final word.

A few specific cases to keep in mind

-Diving more than 5 levels is considered chaotic. No exceptions. Even if you're starving or being chased or whatever. Doesn't matter.
-Be very careful discarding items. Different people have different opinions about what items are considered essential. You should not discard obviously high value items like your starting gift, wands, useful spellbooks, good weapons and armor etc. You can obviously discard trash items like sticks, [0,0] clothes, etc. with impunity. Between these is a large gray area. Generally, you will be granted leeway in terms of what you discard, but if it appears to the rest of your team that you are discarding items recklessly, then they can discuss it with the moderator. If you aren't sure if people want you to keep a specific item, you can always ask.
-Likewise, be careful using consumable resources. You are allowed to use prayers, wand charges, spells, potions, etc. as much as you need to survive your turn. At the same time, reckless use of these resources can also be treated as chaotic--if you have full HP and a good weapon, and use a bunch of wand charges to kill a few rats, expect to be called on it.
-Aside from the diving rule above, it is generally not chaotic to survive a challenging situation, even if the tactics required are extreme. If you need to use a corruption trap to get teleportitis and escape an unavoidable tension room, that's okay. This type of action obviously must be documented in as much detail as you can, because your team will almost certainly have a moderator look at it.


7) Last two surviving players of each league are proposed winners and get to play in the finals. Final game has only one winner.

7+) Players who die early will end up in some sort of wildcard game and will have a chance to make it back to the finals. Don't feel bad if you die early, you will have another chance.

You are obliged to describe your turn as thoroughly as possible. Base method is to post in the corresponding thread (these will be created). You may also record your game and upload the video somewhere, have a ttyrec on the server or do something else, but that is optional and do not eliminate the necessity to post here. Please consider this point very carefully: no one forces you to describe each individual turn, but such things as prayers, intrinsics, equipment changes, are quite important. Repeated or blatant disregard of this rule may result in your removal from your league. This is of course subjective and, as usual, league moderator has the final word.

A few specific cases to keep in mind:

-You MUST report any "chaotic" actions you do in as much detail as possible.
-For items that don't auto-identify, you are allowed to only report the message/description of what it did, even if you what that message corresponds to. Eg. if you use a wand and it generates a "buzzing sound", you can report that, not that the wand is trap creation. If the wand is out of charges, you should still report that you tried it and got "No effect". This holds generally for wands, scrolls and potions. For equipment that doesn't auto-identify, you should at least say if you put it on (ie. is it cursed or not).


8+) If you die on your turn, you may write only "I died" in order to let other players break the PC in the same pit you did.

9) There are time limits on your turn. Basically, noone wants to wait forever and this kills interest quite easily. You are supposed to complete your turn in 72 hours after the last player informed of his turn. If you have something important to do, please leave a notice here on the forums. We may wait for you, switch playing order within the league (if possible) or try to allow you to continue competition.

10) Turn count is very important. You are allowed to overplay by as maximum as 55 turns (base Recovery setting is 50). If you overplay by more you may technically be removed from your league. The decision is up to the next player and league moderator.

10+) You are allowed to make less moves if the player before has overplayed so that your 2 turns combined result in 4000 moves (practically, he played some moves for you).

11) Have fun playing. This is a entertainment for all of us, and if people start being bad sports, we are doing it wrong.
Posted by red_kangaroo, Sep 29, 2016 at 7:38 am
Like this.

Very primitive, stitched-together dungeon.

No shops, but these could be added. No special rooms and levels, but I think for a competition this is good. No mines for the first two levels, then it's fair game.

(Renamed to .txt, because you cannot upload .dat here. Just rename it to EmptyArea.dat, plus change in owterra.dat locationAA to CanBeGenerated = true)
Attached files
EmptyArea.txt (4.53 kb)