I'm going to put here some ideas I had for Mondedr, should it be added as a new town in IVAN.
It could have two floors:
* above ground town with some people and shops,
* underground Thieves' Guild.
Above ground
It's an outlaw town, full both of criminals and of people persecuted in Attnam. Tthe above ground town aprt should have peaceful goblins, kobolds and orcs in addition to the normal farmers and wives, making it a kind of refugee camp for all races.
For shops, I think we need something slightly diferent from Attnam. From CLIVAN, we could have Gob the Goblin's shop, but maybe give it a different building with several rooms:
##############
#g g#g g#
#weapon#books#
# + +scrol#
# armor#g g#
#g g#######
###+#### #
#g g# @ #
# all # ----#
#types + #
#g g# g g #
##########+###
# wall
+ door
- table/counter
@ Gob
g shop guard
It's still a single shop with one shopkeeper, but each type of merchandize has its own section. It's also bigger than Attnam shop, but could have higher prices. Plus there are quite a few guards, as this is an outlaw town.
Then, we could have Kroo the Kobold Keysmith. He would wander randomly without a shop, but chatting with him would prompt to buy a random key. One by one, he would sell the player all key types in the game (each type only once per playthrough), with the price increasing for each subsequent key. The octagonal key would always be sold as the last one (for a hefty sum of money).
I also like the bare-hands doctor from CLIVAN and would like to have his shop in Mondedr. For those who didn't play it, he can remove any limb you pay for (even your head - don't do it), plus he can heal as any priest. He already says he made the attnamese eunuch and seeing as Petrus lacks one of his nuts, we can easily guess why did the bare-hands doctor end up in Mondedr.
Maybe he could also sew back any lost limbs and attach any found nuts for extra manliness.
Finally, there would be a small building above ground, leading to the underground Thieves' Guild. However, there could be a guild guard standing on the stairs and the player would need to complete a quest to make the guard step away from the stairs and let the player enter.
Underground
The Thieves' Guild. I imagine a guild hall, several rooms for the thieves and assassins, several shops, a temple to Cleptia and a small prison section. Some quests could be tied to the Guild one day in the future.
As for the shops, they could only be accessed after completing an entry quest for the Thieves' Guild, so they should have some good stuff to sell. A small book/scroll shop and a jeweler would be nice to have. Especially the jeweler, as there is no such shop as of now.