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Posted by red_kangaroo, Oct 21, 2016 at 3:59 am
fejoa wrote
True. Maybe it should stay at the same rate then, seeing as healing liquid would lose its limb regeneration ability. It should enhance Cruentus' appeal as a supplier of you know what.

That's reasonable. Maybe stop Mellis from giving you blood, so Cruentus has a monopol?
Posted by red_kangaroo, Oct 20, 2016 at 3:31 pm
fejoa wrote
We could separate healing liquid and Troll Blood, so that healing liquid only heals HP, while troll blood either heals HP or regenerates a limb, and make troll blood rarer? At the moment both do both, only one of the two contributes to nutrition.

Sounds good!
Posted by red_kangaroo, Oct 20, 2016 at 7:11 am
Ighalli wrote
I don't think limb recovery is very difficult due to prayer, so it might not hurt to make it easy with healing. Or we could make praying for limbs harder.

I actually agree that getting limbs back is way too easy once you have some healing fluid. It would be much more fun if you had to find a priest to get your normal limb back, or pray for new limbs from strange materials.
Posted by red_kangaroo, Oct 19, 2016 at 12:51 pm
Awsome work, Ighalli!

Right now, healing liquid can save you early in the game, but teleporting and then healing is still strictly better, because you don't give everyone free turns to crit you. Only removing the ability to use healing liquid in emergency would screw everyone who has found a bottle of heal, but no tele scroll or wand yet. I think slower comsumption plus ability to dump liquids on your head is the best solution. You'll drink more reasonably, but still be able to emergency heal.

Wand or resurrection does not heal, IIRC, only grows new limbs if you've lost any.

And dumping lumps from tins sounds nice. The only nicer thing would be to put lumps into tins. But there was a lot of discussion about this being too powerful (all the food you could easily save for later).
Posted by red_kangaroo, Oct 17, 2016 at 11:24 am
Cha influences shop prices and taming right now, right? If could do some of the following:
* limit the number of pets you can have at one time; if you tame a new monster, one of the older ones becomes friendly instead (team FORMER_PETS),
* increase chances of monsters panicking while they see/fight you (you look more threatening),
* grant a chance of any hostile monster (except for uniques and bosses) spawning neutral instead.
Posted by red_kangaroo, Oct 16, 2016 at 3:16 pm
4zb4 wrote
I've always wanted to make puffball mushrooms that make spore clouds.

Spore infestation! Spores infect you and you'll randomly start to spawn hostile mushrooms.
Posted by red_kangaroo, Oct 16, 2016 at 12:19 pm
JoKe wrote
Tying magic control to WIL instead of INT could be neat, but IVAN needs more controllable magical effects than just teleport or polymorph to not just be an extra annoyance to level.

Maybe control tele and poly with Wil and leave Int with faster scroll reading, material change and ESP range? Int feels slightly overpowered as is for me and this could bring nice balance with other stats.

I also like resisting panic and unconsciousness with Wil.
Posted by red_kangaroo, Oct 16, 2016 at 12:07 pm
Yay!

If it is to be an NPC reward, the priestess in NA could give it to you if you talk to her after descending to crystal cave (UT:4), as you have found a lost temple of Silva.
Posted by red_kangaroo, Oct 16, 2016 at 11:47 am
chaostrom wrote
Why not open the mushroom level for everyone? Have a side quest from New Attnam that opens to the mushroom level.

That would be kind of nice. I always thought it would be nice to have a larger incentive to return to New Attnam from time to time and not just leave it behind.

fejoa wrote
I do remember the mushroom level from LIVAN, it was chaotic as hell once those magic mushrooms got going...

Yeah, good times. Magic mushrooms polymorphing themselves all the time...
Posted by red_kangaroo, Oct 14, 2016 at 12:54 pm
I don't think multiplayer per se would be worth it. And even possible, given the turn-based nature of the game.

However, what about shared bone files? With ghosts being closer in power to the original characters, that could be cool.

FAKEEDIT:

And bringing up the topic from shoutbox: There should be a way to resist non-damaging magic (debuffs and item teleport). What if we used Willpower (already in the game, but unused) for this?

With higher Willpower, your chance not to be affected by these spells would go sharply up, but never up to 100%, because there should be a way to protect yourself from magic, not to make magic irrelevant.