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Posted by red_kangaroo, Oct 12, 2017 at 7:21 am
I'm not sure if I haven't mentioned some of this before, but there are some new changes.

Zombie of Khaz-zadm is now a more cool boss, with her own magical axes (as discussed here) and a better reward.

Scroll of immolation is a rare scroll that allows you to summon a fireball at any location you like, maximum distance based on you Int like with teleportation.

Scroll of earthquake does the obvious. Given how rare it is, it should not overshadow Silva, but for people who can't pray to Silva, it might be a niche but nice item.

Ommel brister armor is an artifact body armor (based on the cool story on our wiki, see Ommel article, plus on dragon cuirass from CLIVAN). It's indestructible, but also as rare as any artifact and non-material-changeable, so it will always remain made of ommel hair. While normal plate mail made of adamant may give you better AV, ommel bristler armor is much more reliable when huge explosions or rust threaten your equipment.

Bone of Ullr is an artifact wand, inspired by CLIVAN but unlike there, it has only 8 charges (12 was quite excessive), grants swimming (like in the original legend) and cannot break (it can be used as a weapon, so making it breakable and explody somewhat defeats the purpose).

Finally, I slightly lowered strength of magical gauntlets and boots. Thus, nonmagical gauntlets/boots will have slightly more AV than magical gauntlets/boots. This balances the fact that magical gauntlets/boots always start with +1 enchantment, making them strictly better than any other equipment. Don't worry, this does not make end-game magical gauntlets/boots any less powerful.

Also includes uninteresting minor fixes (well, earthquake crashing on Lobh-se level is somewhat interesting).

And here's the PR, because I don't think I have anything more to add now!
Posted by red_kangaroo, Oct 10, 2017 at 12:08 pm
Such a backpack should really act as a container.
Posted by red_kangaroo, Oct 10, 2017 at 11:19 am
Heh heh heh, try wishing for "gun" or "bazooka".
Posted by red_kangaroo, Oct 9, 2017 at 11:41 am
capristo wrote
Switching teams would be a cool feature just to play with though, maybe for wizard mode?

You can do that in wizmode by possessing anyone of that team. But doing this in normal gameplay would be unbalanceable.
Posted by red_kangaroo, Oct 9, 2017 at 12:36 am
4zb4 wrote
Ah right. I thought the bodysnatching would work the same as the wizard mode possession mechanic, which would retain the team the possessed creature was on.

So does this scroll change the character to the player's team first (i.e. tame them) and then you take over their body?
The way I read it was that it used the same check as taming but instead of taming the character you just took control of them immediately.

Oh, no no no! That would be way too OP! Bodyswapping into any MONSTER_TEAM creature would give you nigh-unlimited access to a huge army.

Yes, it runs a taming check, if successful tames the target creature, then swaps your minds. Thus you gain control of the creature and retain your old body as a new pet. (I decided it would be to clunky to force you to either drop everything before possession or fight your own old body.) You both are still on PLAYER_TEAM, though.

BTW, the code for this scroll on GitHub crashes, but I have a fixed and working one that I will upload shortly.
Posted by red_kangaroo, Oct 8, 2017 at 3:44 pm
The babies are already scripted, a fisrtborn son/daughter. In the not-yet-released next version, one of the Petrus' wives has a baby.
Posted by red_kangaroo, Oct 8, 2017 at 3:42 pm
4zb4 wrote
Doesn't this mean you'll be able to pull off the Diplomatic Immunity trick by bodysnatching a GC shop guard?

I'm not sure what do you mean? You could bodysnatch a GC shop guard, but you don't switch teams.
Posted by red_kangaroo, Oct 8, 2017 at 1:21 pm
Added a scroll of body switch.

This is an artifact-level scroll (more rare than scroll of wishing and unwishable) that lets you switch bodies with one adjacent creature. You must be able to tame the target creature to possess it - it runs the same check as a scroll of taming, then possesses the target if successful. Thus no switching with quest-relevant NPCs and no easy switching into end-game enemies, but if you happen to find this scroll and have high-enough stats, you can switch into you dream-form.

(Inspired by the roguelike Ragnarok/Valhalla where this scroll exist and lets you do cool tricks. )
Posted by red_kangaroo, Oct 8, 2017 at 2:35 am
Wiki seems to be somewhat broken, rejecting any edits:

Quote
[1e51e629] 2017-10-08 07:33:16: Fatal exception of type "MWException"
Posted by red_kangaroo, Oct 7, 2017 at 12:30 pm
All non-standard monster attacks are specified in human.cpp or nonhuman.cpp, so you would need to specify a completely new creature there to amke it use vomit attacks.