I was thinking about all the ways a player can regain his or her lost limbs and I would rather like to tweak the way healing liquid and troll blood allow you to regrow your lost limbs. Why?
There are many ways how to get your limbs back. Praying to gods is interesting, because you can get various artificial limbs and generally interact with the material system. Priests are also good, they require money and some travel, so loosing a limb does not feel inconsequential. Wands of resurrection have a second, very nice and powerful effect, so you will consider whether to use them on yourself or to revive a killed powerful pet; so again, they are interesting. I tried adding a new Regeneration status that allows you to slowly regrow lost limbs (but does not speed up healing, that would be OP together) and I again thinks thats interesting, because you require time to restore your body and eventually regrowing your limbs just feels badass.
Healing liquid and troll blood, on the other hand, are the second most common liquids in bottles (after water) and give you a new limb whenever you drink at least 250 ml of them. Bottles come prepacked in 1 litre, though, so even if you dip into an empty one to ahve two half litres of healing, you will still get two full heals and two regrown limbs from it. I think this makes regrowing lost limbs with those way too easy, plus there's nothing interesting on drinking some healing potion to restore yourself back and continue. There's no player choice, time or travelling (and the time spent waiting for your limb to regenerate or travelling back to a priest without a limb can be interesting one indeed). It's boring and everyone can do it quite often with the amount of haling liquid they will have, plus it stops the player from considering the more interesting ways of getting new limbs.
I have two ideas: We could simply remove the ability of healing liquid and troll blood to regrow limbs. IMHO there's already enough ways and they are all accessible enough that getting rind of healing regrowing limbs would not unbalance the game. Or we could change the regrowing so that it only occurs if the player drinks the healing liquid when already on full HP - you could still drink half the bottle to full heal, then the second half to regrow a limb, but at least it would not be so OP as now. I'm afraid, though, that the second approach will still not solve the issue completely due to abundance of healing liquid, only lessen it.
What do you think? Any more ideas or counterarguments?