Oh nice. So it's a quest thingy.
Also:
 
Tehehe...
Housewives have a chance to carry them and I also added kobold snatchers that also have a chance to spawn with them. You can eat them for evilness and nourishment, offer them to whatever god likes human flesh, sell them to shopkeepers or donate them. :3
Edit: Oh, I didn't noticed it was in the files already. I based mine off the banana item. xD
Imma use part of its code for the bundled babies. Or maybe I should just use the "firstbornchild" one as base instead of bananas, lol.
banana /* materialcontainer-> */
{
  Possibility = 150;
  WeaponCategory = BLUNT_WEAPONS;
  DefaultMainVolume = 40;
  DefaultSecondaryVolume = 150;
  StrengthModifier = 75;
  Category = FOOD;
  BitmapPos = 0, 112;
  FormModifier = 25;
  DefaultSize = 20;
  NameSingular = "banana";
  MainMaterialConfig == BANANA_PEEL;
  SecondaryMaterialConfig == BANANA_FLESH;
  Alias == "gun";
  Roundness = 15;
  CanBeBroken = true;
  /* MinCharges & MaxCharges overridden */
  AttachedGod = NEFAS;
  WieldedBitmapPos = 160, 320;
  AllowEquip = false;
  IsValuable = false;
  IsSadistWeapon = true;
  AllowedDungeons = { 4, NEW_ATTNAM, ATTNAM, UNDER_WATER_TUNNEL, ELPURI_CAVE; }
  Config BROKEN;
  {
    Possibility = 10;
    BitmapPos = 32, 272;
    WieldedBitmapPos = 176, 320;
  }
  
  Config BABY;
  {
  Possibility = 0;
  Category = MISC;
  DefaultSize = 60;
  DefaultMainVolume = 253;
  DefaultSecondaryVolume = 2768;
  BitmapPos = 80, 146;
  NameSingular = "baby";
  NamePlural = "babies";
  Adjective = "bundled";
  MainMaterialConfig == PINEAPPLE_FLESH;
  SecondaryMaterialConfig == HUMAN_FLESH;
  BreakMsg = "gibs into a bloody mess";
  IsPolymorphable = false;
  Roundness = 60;
  Alias == baby;
  }
  
  Config BROKEN|BABY;
  {
    Possibility = 0;
    BitmapPos = 15, 192;
	Adjective = "mutilated";
  }
}