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Posted by fejoa, May 13, 2016 at 7:27 pm
red_kangaroo wrote
World wrapping unto itself? That souds great!

It would be awsome to then add some towns (Mondedr and such) rather far apart, as to allow and promote actual exploration of the overworld.

This reference on Poisson disk sampling might be a good way of planting locations with a minimum/maximum distance.

Serin-Delaunay wrote
When it comes to imitating a sphere with a flat map, I tend to favour using the fundamental polygon:

This looks cool Is it something you have implemented in a game already?
Posted by fejoa, May 13, 2016 at 7:17 am
How would people feel about having a world map that wraps on itself in the horizontal direction?

The edges of the world map would line up, and the player could circumnavigate the world. Or at least access landmasses that were on the other side of the map. It would help make it easier to reach far away places.

I wouldn't suggest it if id didn't have a way of doing this (see attached)
Posted by fejoa, May 12, 2016 at 5:09 am
chaostrom wrote
But why wouldn't you wield lanterns?

Maybe to bash a kobold over the head. Do they make effective weapons?
Posted by fejoa, May 11, 2016 at 8:37 pm
4zb4 wrote
How the lantern manages to illuminate your surroundings while it's in your "backpack" is its own problem. I guess you could just interpret it as having it strapped to your belt or something.

This is true. It would be pretty lame if the lantern had to be wielded by the player character all the time.
Posted by fejoa, May 11, 2016 at 6:20 am
Can't say I've come across that before, but I hardly pay attention. It could very well be a bug.
Posted by fejoa, May 7, 2016 at 1:31 am
fejoa wrote
Next step for me is to get the other bits of data represented through the world terrain data files

So this step is done: https://github.com/Attnam/ivan/pull/125

Having done this necessary ground work (haha!), only a few things remain:
1. Pulling biome data like longitude, temperature and elevation into each ground-world terrain in the gwterra datafile - this would enable parameters to be varied to create worlds with a different look and feel
2. Causing the worldmap generator to populate the map with ground terrains in a new way
3. Re-working worldmap.cpp in a way that ensures it doesn't explode when adding more locations
4. Making the empty slots for new worldmap locations
Posted by fejoa, May 6, 2016 at 1:23 am
chaostrom wrote
We don't have one for bones, but we do have a general crazy finds thread.

I remember that thread from when I was still lurking. I'll be sure to be on the lookout for some crazy loot so I can post it up.
Posted by fejoa, May 5, 2016 at 5:51 am
Batman? wrote
I realized that i have never won the game without a juicy bones find, so I am paranoid about moving off a level without my stash.

I searched the forum and it doesn't seem like there's an insane bones find thread. What's your juiciest bones find so far?
Posted by fejoa, May 3, 2016 at 6:29 am
That's just the pits. I don't know how many times that's happened to me.
I find levels where bonefiles won't generate to be the worst thing... after undocumented features that cause crashes of course!
Posted by fejoa, May 2, 2016 at 6:57 am
https://github.com/Attnam/ivan/issues/117

Just put it up on the list