So, Tomb of Xinroch. I kind of imagine fighting various incarnations of Xinroch, with ever increasing difficulty along the way. It'd be cool to try to re-unite his bones with his ghost, and then resurrect him to be able to fight him in the flesh. Then he dies and his corpse comes back to life, and you have to fight him as a zombie. Then you have to fight him as a levelled-up version of a skeleton (just give him another config, with a stats boost?). Need to code-in the main characters (Xinroch), but it'd be a doddle.
Reference material for study.
Some ideas:
* Dwarven gas chambers
* Maze rooms (needs coding)
* Paradise room (nice room to be in, featuring palm trees and a sandy beach with water, and an island)
*
Penguins who perform anti-sci-talk
* Ice side-level
* Bone floor types
* Tactical level - high visibility, dark knights in the front room, casters in remote but still accessible corridors
* Xinroch's Gravekeeper
* 2-stage Xinroch fight; skeletal form and then ghost form
* Not much food
* Most enemies necromancers, undead and dark knights
* Kitchen somewhere (to feed chaos-god worshippers during their pilgrimage)
* Training cage with bears in it (maybe like an experimental necro-chamber where necromancers try to create undead animals)
Difficulty curve: follows GC, but starts a little lower and finishes steeper?
Jobs:
* Coding maze rooms DONE
* Adding Xinroch's gravekeeper
* Adding Xinroch ghost-form
* A terrain picture of the tomb for on the world map
* Color schemes and what sort of materials to use to change the look of the dungeon
* Tactical level layout. This is one screen, 42x26 tiles big.
* Layout of the tomb entry, probably like a temple structure with guards etc, and an inner chamber with the dungeon entrance