fejoa wrote
Next step for me is to get the other bits of data represented through the world terrain data files
So this step is done:
https://github.com/Attnam/ivan/pull/125
Having done this necessary ground work (haha!), only a few things remain:
1. Pulling biome data like longitude, temperature and elevation into each ground-world terrain in the gwterra datafile - this would enable parameters to be varied to create worlds with a different look and feel
2. Causing the worldmap generator to populate the map with ground terrains in a new way
3. Re-working worldmap.cpp in a way that ensures it doesn't explode when adding more locations
4. Making the empty slots for new worldmap locations