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Posted by fejoa, Aug 18, 2016 at 4:11 am
red_kangaroo wrote
BTW, thanks to whoever fixed and merged this on Git and sorry for the screwed up indention - I was abroad and couldn't fix it until now.

It was zenith, better known as Emil. I looked at the pull request the other day before it was merged and felt bad that it was still hanging. He picked it up though.

Glad you're back
Posted by fejoa, Aug 10, 2016 at 6:35 am
Plus if Zolku's bananas spoil you can eat them anyway; they are just going to come right back up.

Has anyone tried selling stuff to Zolku? Like how much do Jenny's fruits go for?
Posted by fejoa, Aug 6, 2016 at 7:14 am
4zb4 wrote
As a side note, I REALLY like how the explosions set things on fire now.
Here's a gif showing that nobody cares about you killing people with mines in New Attnam:

I'm glad the fire system works to your liking
Posted by fejoa, Jul 31, 2016 at 6:09 am
SPOILER ALERT. Click here to see text.
Has anyone reached the victory condition while polymorphed?
Posted by fejoa, Jul 31, 2016 at 12:17 am
I'm still keen.
Posted by fejoa, Jul 31, 2016 at 12:12 am
Jorvalt wrote
Tried that, didn't help at all.

This is pain. If you can compile, then the bleeding-edge master branch has a possible fix. Assuming you have an opengl render driver available on your machine?

Next release will be during or before September 2016.
Posted by fejoa, Jul 31, 2016 at 12:00 am
Looks like an elderly part of the original code.

orange wrote
I have done a 'quick' fix which changes the memory allocation from.
char* Ptr = sizeof(int*) + new char[FESTRING_PAGE + sizeof(int*) + 1];
to
char* Ptr = sizeof(int) + new char[FESTRING_PAGE + sizeof(int) + 1];

Do you know of any possible limitations to this fix? If not, then just chuck it on the git repo
Posted by fejoa, Jul 15, 2016 at 5:42 am
Echolex wrote
Where can I find that variable and how can I change it?

In Windows 7, for example:

1. From the desktop, right-click My Computer and click Properties.
2. On the left side menu, click Advanced system settings.
3. In the System Properties window, click on the Advanced tab.
4. In the Advanced section, click the Environment Variables button.
5. Under User variables for your username, click New... and set up a new environment variable "SDL_RENDER_DRVER" with the value "opengl" as highlighted in the attached image.

This bug will be more or less fixed in the next release, so be sure to wind this change back when you get IVAN 0.50.7
Posted by fejoa, Jul 2, 2016 at 12:55 am
red_kangaroo wrote
Actually, I tried just that before I ended with the downstairs in the room with the river. It didn't work well. :/

...

Anyway, I wasn't able to figure out how to make the randomly placed river work. I'm not exactly happy with fixed place for the downstairs, but in my humble opinion, in works and looks rather good.

In the river room script, how about replacing
Square, Pos 8, 0;
{
  OTerrain = stairs(STAIRS_DOWN);
  EntryIndex = STAIRS_DOWN;
}
with
Square, BoundedRandom 1, 1, 9, 32, HAS_NO_OTERRAIN;
{
  OTerrain = stairs(STAIRS_DOWN);
  EntryIndex = STAIRS_DOWN;
}

That way the stairs down generates in a random position inside the room?
Posted by fejoa, Jul 1, 2016 at 5:26 am
Looks cool red, lots of cunning script tricks used here
I wonder if you could use BoundedRandom to place the room within a certain horizontal band to make it appear randomly in the level? Then you could use another Square BoundedRandom to put the stairs down on the other side of the river room? That way the player would still need to cross the river to get to the other side, but could never be certain just where the river would be.