chaostrom wrote
Firstly, is there a need to swap out the encrypted scroll? Is it not enough to have Petrus give you a different mission?
This was my go-to idea for determining how the player can gain access to the Tomb, seeing as the encrypted scroll is the item that causes GC to be revealed on the world map. The reason for swapping the scroll is that in CLIVAN you could reach all the locations and get access to loads of loot, and so players would much more easily end up with a stacked character and the opportunity to kill a lot more monsters than in vanilla IVAN, which posed less of a challenge for power players. If GC and the tomb are mutually exclusive, then the player has a choice to make about which dungeon she would like to pursue.
I haven't got my heart set on a particular control flow or victory conditions just yet, so I'm open to ideas and suggestions, like this one below:
chaostrom wrote
Secondly, that friendly necromancer idea above is giving me ideas about recruiting the chaos forces instead and marching in on Attnam at the head of an army.
I like this because it is likely that the chaos guys would be interested in getting any intel on Attnam and its military movements, so giving the scroll to the necromancer in the dungeon would make sense (albeit he's locked in a dungeon). Maybe he offers some reward (higher victory condition) for recruiting the chaos army and busting him out?
EDIT: Not being able to resist a challenge, I thought I would go about making a generic maze creation algorithm.
I've got something that works, but it's pretty scrappy, but now that I have it going, I can make it less experimental and more robust. See attached image for in-game results.