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Posted by chaostrom, Jun 29, 2017 at 2:19 am
If it's necro-anything it'd be more along the lines of necrophallic, but no, I was thinking that it may be the souls of the damned that the Iter Vehemens ad Necem has claimed.
Posted by chaostrom, Jun 27, 2017 at 11:15 pm
I dunno man, at this point I'm not sure it's necromantic, I suspect something deeper.
Posted by chaostrom, Jun 27, 2017 at 2:16 am
Zombies, spiders, snakes and kobolds...

Of all the corpses to eat, what made you pick those?

You can't tin food, but whatever is in them will last indefinitely, so save them for last. Loaves will last longer than any fresh fruit or meat, try regular animal corpses.

Welcome to the forums!
Posted by chaostrom, Jun 21, 2017 at 12:55 am
The forums have been undead for years, some suspect centuries.

Worry not, development takes place elsewhere!
Posted by chaostrom, Jun 18, 2017 at 12:47 am
I can see the value in the tin helmet actually. When your head goes critical you lose INT, perfect time to be ESP-invisible as you heal up without the need to worry about magical bombardment.
Posted by chaostrom, Jun 15, 2017 at 2:14 am
red_kangaroo wrote
About the minor special properties, do you really think it would harm the game? Some may add flavour, some may find an unexpected use, ebcause players are really crafty. And nearly no minor special property is useless. How did you first feel when you discovered that you can resurrect a banana or un/lock chastity belts with the right key? I was delighted at the amount of thought and love that went into the game.I love how the devs took time to add minor easter eggs.

I didn't say it would be harmful, when I said it wasn't a viable direction I meant as a major mechanic. We've got literally hundreds of materials, we don't want to start adding special properties to each and every one of them, especially when it wouldn't make a big difference to the core gameplay (unless that's what you're aiming for). For it to become so we'd have to make some major changes.
Posted by chaostrom, Jun 13, 2017 at 11:09 pm
From the ideas thread:

Quote
Hum. Problem with that is that the skill factor completely overshadows any special properties of materials. Silver not being an idea material for a weapon, your choices would pretty much be limited to silver daggers.

This issue exists with any material we'd care to make a weapon from, it's one thing to add a special property to tin if it was planned by the original devs, but I don't think this is a viable direction to take the game in.
Posted by chaostrom, Jun 13, 2017 at 11:05 pm
Hum. Problem with that is that the skill factor completely overshadows any special properties of materials. Silver not being an idea material for a weapon, your choices would pretty much be limited to silver daggers.
Posted by chaostrom, Jun 2, 2017 at 1:45 am
Huh, I coulda sworn that was common knowledge at some point... Maybe it was lost to time.
Posted by chaostrom, May 21, 2017 at 12:22 am
Isn't that irrelevant if you randomly polymorph?