fejoa wrote
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red_kangaroo wrote
If we change the way of how stat penalties are calculated rather than adjusting flexibility of materials, that should only affect armors, shouldn't it? Plus soft armors already have next to no stat penalty, so the effect on them would hopefully not be dramatic.
This is my line of thinking as well. The code may actually be different, but in-game there is no real distinction between "soft" and "hard" armours; if you try changing the material of plate mail to fabric it won't be a "fabric plate mail", but just soft armour, and the reverse also applies, resulting in armours turning into plate mail. So an adjustment of the penalty rates should suffice.