Ischaldirh wrote
A bit of recent discussion reminded me of something I had read ... a while ago, which I can't find now, regarding the original devs' goals for balancing dual-wield, two-hander, and sword-and-board. They wanted them to play rock-paper-scissors to each other, with sword-and-board beating dual wield (the shield negating most of the small, quick attacks), dual-wield beating two-hander (striking vulnerable areas several times for each blow the two-hander gets in), and the two-hander beating sword-and-board (heavy blows able to cause damage through, or even break, the shield).
That was probably related to the devs also wanting different damage and armour types to play against each other. Now, I'm down for more varied play styles but this is a tricky one, because there's way too many factors involved. That means there's just as many ways to try and balance it and make it work, but also just as many ways to break the game play.
r_k has some good ideas, but what that won't fix is the fact that the shields that currently spawn aren't worth it. Wooden shields are too flimsy and metal ones are too heavy and inaccurate. You can find decent weapons but if you want a decent shield you have to make one, and most would probably prefer to use scrolls on weapons and armour instead. I have some ideas for improving that but I'm not sure how well it'd work.
First is a deflection mechanic. Right now, the fact that weapons can both block and attack weighs the scale heavily in the weapon's favour. Give shields a deflection mechanic which weapons won't have, by which damage is negated entirely without putting the shield at risk of breaking. This would tie in to a shield's accuracy and gives wooden shields a much needed edge.
Second sort of ties in with r_k's idea for heavy shields; letting you tank longer fights. Shields could have a weak armour value that applies across the whole body like cloaks do. Most wooden ones would end up with 0 AV but the metal ones would have a few points that would defend your whole body. This would make heavy metal shields worth more, especially right at the start in UT when you're still scrambling for armour.
I'm also down for the shield bash. Even if it doesn't do any damage, that extra breathing space would give shields a functionality that weapons don't. That one's been in discussion for a long time, and I don't think it'd mess with the balance too much.
Unarmed is a whole other ball game, also with way too many factors. Probably worth its own thread. I won't touch on it here.