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Posted by chaostrom, Sep 26, 2017 at 3:32 am
I wasn't just talking about enchanting, but also equipment choice. Why wear and enchant a belt that needs +2 enchantments for any additional benefit when belts are amongst the least important pieces of armour? Let's break it down into a simple list.

1. Stat boosting gloves and boots are already the go-to-choice because there are no better alternatives for hands and feet.
2. Loss of any limb means instant loss of half those stats. Obviously they take priority over belts (see points 3 & 4).
3. Enchantments boost AV as well.
4. Disregarding additional attributes, belts are the least important piece of armour. The bulk of AV for your groin will come from torso armour and cloak.
5. The fact that you can only enchant reliably up to 5, yet these only increase stats for 2 means that, unless they're swimming in enchant scrolls, they'll often leave the belts at +4 or +6 for a minor +2/3 to stats, hardly a game changer.
6. They'll be inferior to the same number of enchants on equivalent gloves/boots for the same number of enchantments.

I get where you're going with this, and in fact I am all for having a greater variety of equipment choices, but given these points why would you pick one of these when you can have levitation?
Posted by chaostrom, Sep 26, 2017 at 1:11 am
As far as the +1 stat per 2 enchantment goes, considering you can only reliably enchant up to 5 means people will naturally pick the gloves and boots every time, especially since there are no better alternatives for hands and feet at present. So far as special belts are concerned, I believe them being utility-only was intentional and is probably the better way to add more belts. Much like carrying increases your carrying limit without increasing leg strength, there are ways to implement various effects without directly increasing stats.
Posted by chaostrom, Sep 9, 2017 at 12:27 am
Isn't that redundant though?
Posted by chaostrom, Sep 3, 2017 at 2:03 am
Yes, in fact. Normally you can safely pray to a range of 5 I believe, and since you start neutral you wouldn't really have any favour with either extreme end. Naturally Cruentus and Infuscor won't be of any aid until you become chaotic.
Posted by chaostrom, Aug 17, 2017 at 12:17 am
I didn't actually remember that specifically, I just vaguely felt there was something off so I went back through the thread to see if I was right.
Posted by chaostrom, Aug 15, 2017 at 7:16 pm
Pent wrote
After messing around in wizard mode a bit, it seems that amulets and rings don't affect your danger value (according to the * menu at least), so wearing an AoLS everywhere shouldn't actually put you at risk.

Pent wrote
According to the Character Danger Values list in the * menu, none of the relative danger values changed when I equipped or took off any of the amulets. The same held true for most of the rings (ring of invisibility still boosted my danger considerably).

ESP/Telecontrol from Infuscor didn't seem to affect it, while Haste/Slow from wands did. I imagine anything that gives a direct benefit/handicap in combat does affect danger, while the "utility" states don't.

From page 23 of this very thread, and you definitely saw it since you replied to it.

Batman? wrote
i suppose this counts as empirical testing, but i swear every time i put one on the spawns get crazy. just saying.

Guess you forgot.
Posted by chaostrom, Aug 13, 2017 at 12:28 am
We don't happen to have a pixel artist, perchance? The thing above, about Xinroch's banner, is giving me ideas about emblems and uniforms.
Posted by chaostrom, Aug 8, 2017 at 12:20 am
It's not just roguelikes, almost any game with equipment and stats will have ascension gear. There's no avoiding that. Having different obstacles and enemies just means a wider pool of ascension gear.
Posted by chaostrom, Aug 3, 2017 at 12:59 am
red_kangaroo wrote
Hm, what would happen if one of your hands got chopped off while you were wearing the full plate mail, loosing one of the slots it is equipped in?

That'd be a thing, wouldn't it. Hmm, rather than having a single item take up multiple slots, perhaps that "item" actually represents a set of items in code? That way you don't lose the whole thing if you lose a body part.
Posted by chaostrom, Aug 2, 2017 at 12:47 am
Suggested name changes:

Cape of Flying to Cape of Superpower
A nod to all those caped heroes & villains.

Cape of Quick to Cape of Flash
Not as confident with this one.

Also you should add:

Cape of Darkness
You think it does something but it doesn't. Same as a normal cape.