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Posted by chaostrom, Jul 29, 2008 at 10:04 am
Usually, yes. Remember Freelance's god-like character? Killed by a limbless dwarf's bite to the groin while training. That was through an enchanted adamantine belt too. Craaazy
Posted by chaostrom, Jul 28, 2008 at 7:01 am
FMW needs an english lesson...?
Posted by chaostrom, Jul 23, 2008 at 7:04 am
Seges wants you to die.
Posted by chaostrom, Jul 22, 2008 at 8:45 am
If only there was an off-topic section, this would fit perfectly.

Unfortunately, there's no point in having both spam and off-topic.
Posted by chaostrom, Jul 13, 2008 at 6:13 am
... You guys are Koreans?

And to think that all this time I thought that Dalboz and I were the only Asians in the community :/

Now, as to your question:

Overall, daggers are the lightest, weakest, and most accurate. They spawn often, with (I believe) a higher than average chance of being a good material or having enchantments. Makes them very good for throwing as they're easy to hoard.

I don't know much about sickles, but they're slightly stronger and slightly less accurate than daggers.

Short swords combine good accuracy with decent damage. They're good for dealing damage while not taking much yourself, as they block quite well.

Long swords are much like short swords, except that they focus more on damage. The same pattern goes for the other sword types until you get to scimitars, which have high damage but low accuracy.

Spears, scythes and halberds are roughly, performance-wise, the polearm equivalent of short/long swords, bastard/two-handed swords and scimitars.

Blunt weapons are different. I don't know much about hammers, but staves handle much like spears, while maces are like a cross between long swords and bastard swords. Unlike much of their actual history, maces in IVAN can be devastating once you get powerful enough, as they don't take much to dual-wield, have good damage and half-decent accuracy, not to mention that they have 2 artifacts.

Whips are interesting. They tend to be weak and extremely accurate, good for taking off limbs. However, one can become very powerful with them. Not only do they not break, meaning you never have to worry about repairing, with enough INT and scrolls they have enormous potential.

Kicking, as Apple said above, have a chance to knock opponents back a square, not to mention the extra damage if you knock them back into a wall, but it's only really useful against weaker enemies such as zombies.

Axes aren't worth your time unless you're playing IVANT or LIVAN.

I think that's all.
Posted by chaostrom, Jul 6, 2008 at 2:38 am
More likely it has something to do with the version. Everything I say is for 0.50
Posted by chaostrom, Jul 4, 2008 at 10:11 am
Actually slob, the bone trick doesn't work for jackals and wolves, just puppies and blink dogs (any other canines?).
Posted by chaostrom, Jul 2, 2008 at 6:31 am
The dungeon shopkeeper and his guards are neutral. Townsfolk are friendly. Until you provoke them, anyway...
Posted by chaostrom, Jun 30, 2008 at 8:29 am
If it's easier to grant it to mods than to a single user, do so. I won't touch it anyway :/
Posted by chaostrom, Jun 29, 2008 at 1:37 am
Then you're never going to believe the tales of the Heroes Fatty & Slob