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Posted by chaostrom, Oct 6, 2008 at 11:49 pm
Valpurium weapons up!
Posted by chaostrom, Oct 6, 2008 at 5:32 am
Past 10 the fail rate skyrockets. I used about 100 scrolls just enchanting each weapon to 16.
Posted by chaostrom, Oct 5, 2008 at 6:02 am
I only recalled from the previous incarnation that valpurium was the most damaging for whips, it wasn't not until I tested ASTR requirements this time 'round that I realised how useful it was. GEF whips added, and, since the ridiculous valpurium whips are up there, I've put the adamantine staves in too
Posted by chaostrom, Oct 5, 2008 at 5:40 am
Unlikely. If a mine for sale happens to be activated, then that's just too bad. I mean hell, I've had a guy die from an active adamantine bear trap in UT3, it's far from impossible . I'm just trying to nail down the cause for BDR.

Also, Merka and his guards are on a completely neutral team. Nobody cares what they do (except you), and they don't care what anyone else does (except if you piss them off). Hence my "diplomatic immunity perk" in WM.
Posted by chaostrom, Oct 3, 2008 at 11:25 pm
valpurium dagger +16 [150g, DAM 14-25, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

adamantine dagger +16 [500g, DAM 15-26, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

valpurium sickle +16 [325g, DAM 15-26, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

adamantine sickle +16 [1025g, DAM 16-28, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

valpurium short sword +16 [300g, DAM 15-27, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

adamantine short sword +16 [1000g, DAM 16-28, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

valpurium long sword +16 [525g, DAM 16-28, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

adamantine long sword +16 [1750g, DAM 17-30, unbelievably accurate, almost unbreakable]
Can wield at 6 ASTR

valpurium bastard sword +16 [975g, DAM 17-30, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 3 ASTR

adamantine bastard sword +16 [3250g, DAM 19-33, unbelievably accurate, almost unbreakable]
Can 2-hand at 3 ASTR, 1-hand at 23 ASTR

valpurium two-handed sword +16 [1500g, DAM 19-32, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 7 ASTR

adamantine two-handed sword +16 [5000g, DAM 20-35, extremely accurate, almost unbreakable]
Can 2-hand at 9 ASTR, 1-hand at 71 ASTR

valpurium two-handed scimitar +16 [1650g, DAM 19-34, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 7 ASTR

adamantine two-handed scimitar +16 [5500g, DAM 21-37, extremely accurate, almost unbreakable]
Can 2-hand at 10 ASTR, 1-hand at 75 ASTR

valpurium hammer +16 [600g, DAM 15-26, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

adamantine hammer +16 [1650g, DAM 16-28, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

valpurium war hammer +16 [1000g, DAM 16-27, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 1 ASTR

adamantine war hammer +16 [2750g, DAM 17-29, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 4 ASTR

valpurium mace +16 [1150g, DAM 17-29, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 1 ASTR

adamantine mace +16 [3250g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 7 ASTR

octiron quarterstaff +16 [2880g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can 2-hand at 7 ASTR, 1-hand at 51 ASTR

valpurium quarterstaff +16 [9600g, DAM 21-37, extremely accurate, almost unbreakable]
Can 2-hand at 70 ASTR, 1-hand at 558 ASTR

adamantine quarterstaff +16 [32000g, DAM 24-41, extremely accurate, almost unbreakable]
Can 2-hand at 775 ASTR, 1-hand at 6196 ASTR

valpurium pick-axe +16 [875g, DAM 15-26, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 1 ASTR

adamantine pick-axe +16 [2450g, DAM 16-27, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 5 ASTR

valpurium axe +16 [800g, DAM 16-27, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 1 ASTR

adamantine axe +16 [2200g, DAM 17-29, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 3 ASTR

valpurium battle-axe +16 [1100g, DAM 17-29, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 2 ASTR

adamantine battle-axe +16 [2850g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can 2-hand at 2 ASTR, 1-hand at 13 ASTR

valpurium spear +16 [1300g, DAM 16-27, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 8 ASTR

adamantine spear +16 [2000g, DAM 17-29, unbelievably accurate, almost unbreakable]
Can 2-hand at 3 ASTR, 1-hand at 19 ASTR

valpurium scythe +16 [1350g, DAM 16-28, unbelievably accurate, almost unbreakable]
Can 2-hand at 2 ASTR, 1-hand at 10 ASTR

adamantine scythe +16 [2400g, DAM 17-30, unbelievably accurate, almost unbreakable]
Can 2-hand at 4 ASTR, 1-hand at 29 ASTR

valpurium halberd +16 [2025g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can 2-hand at 2 ASTR, 1-hand at 15 ASTR

adamantine halberd +16 [4650g, DAM 20-34, extremely accurate, almost unbreakable]
Can 2-hand at 10 ASTR, 1-hand at 79 ASTR

golden eagle feather whip +16 [70g, DAM 15-27, unbelievably accurate]
Can wield at 1 ASTR

valpurium whip +16 [1520g, DAM 16-27, unbelievably accurate]
Can wield at 13 ASTR

runed golden eagle feather whip +16 [125g, DAM 18-31, unbelievably accurate]
Can wield at 1 ASTR

runed valpurium whip +16 [2300g, DAM 18-31, unbelievably accurate]
Can wield at 35 ASTR

valpurium dagger of venom +16 [150g, DAM 14-25, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

adamantine dagger of venom +16 [500g, DAM 15-26, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

weeping valpurium blade +16 [300g, DAM 15-27, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

weeping adamantine blade +16 [1000g, DAM 16-28, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

flaming valpurium sword +16 [525g, DAM 16-29, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

flaming adamantine sword +16 [1750g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can wield at 6 ASTR

valpurium thunder hammer +16 [700g, DAM 17-30, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 1 ASTR

adamantine thunder hammer +16 [2100g, DAM 18-32, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 2 ASTR

octiron staff of wondrous smells +16 [2600g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can 2-hand at 6 ASTR, 1-hand at 41 ASTR

valpurium staff of wondrous smells +16 [6800g, DAM 22-38, extremely accurate, almost unbreakable]
Can 2-hand at 35 ASTR, 1-hand at 280 ASTR

adamantine staff of wondrous smells +16 [20800g, DAM 25-42, extremely accurate, almost unbreakable]
Can 2-hand at 328 ASTR, 1-hand at 2618 ASTR

golden eagle feather whip of thievery +16 [300g, DAM 19-34, unbelievably accurate]
Can wield at 1 ASTR

valpurium whip of thievery +16 [3200g, DAM 20-35, unbelievably accurate]
Can wield at 81 ASTR

golden eagle feather chameleon whip +16 [300g, DAM 19-34, unbelievably accurate]
Can wield at 1 ASTR

valpurium chameleon whip +16 [3200g, DAM 20-35, unbelievably accurate]
Can wield at 81 ASTR

Gorovits family valpurium hammer +16 [1200g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 2 ASTR

Gorovits family adamantine hammer +16 [3300g, DAM 20-34, unbelievably accurate, almost unbreakable]
Can 2-hand at 2 ASTR, 1-hand at 12 ASTR

Gorovits family valpurium sickle +16 [400g, DAM 16-29, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

Gorovits family adamantine sickle +16 [1275g, DAM 18-31, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

Gorovits family valpurium scimitar +16 [1800g, DAM 20-34, unbelievably accurate, almost unbreakable]
Can 2-hand at 2 ASTR, 1-hand at 10 ASTR

Gorovits family adamantine scimitar +16 [6000g, DAM 22-38, extremely accurate, almost unbreakable]
Can 2-hand at 13 ASTR, 1-hand at 102 ASTR

short valpurium sword named Saal'thul +16 [240g, DAM 17-30, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

short adamantine sword named Saal'thul +16 [800g, DAM 18-32, unbelievably accurate, almost unbreakable]
Can wield at 1 ASTR

runed valpurium spear named Vermis +16 [880g, DAM 18-32, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 5 ASTR

runed adamantine spear named Vermis +16 [1300g, DAM 20-35, unbelievably accurate, almost unbreakable]
Can 2-hand at 2 ASTR, 1-hand at 11 ASTR

unholy valpurium halberd named Mjolak +16 [2200g, DAM 21-36, unbelievably accurate, almost unbreakable]
Can 2-hand at 3 ASTR, 1-hand at 20 ASTR

unholy adamantine halberd named Mjolak +16 [5000g, DAM 23-40, extremely accurate, almost unbreakable]
Can 2-hand at 13 ASTR, 1-hand at 102 ASTR

valpurium mace named Turox +16 [1650g, DAM 21-37, unbelievably accurate, almost unbreakable]
Can 2-hand at 1 ASTR, 1-hand at 3 ASTR

adamantine mace named Turox +16 [4800g, DAM 24-41, extremely accurate, almost unbreakable]
Can 2-hand at 3 ASTR, 1-hand at 24 ASTR

ancient mace named Neerc Se-ulb +16 [5000g, DAM 20-34, extremely accurate, almost unbreakable]
Can 2-hand at 4 ASTR, 1-hand at 32 ASTR

holy broadsword named Valpurus's Justifier +16 [900g, DAM 20-35, unbelievably accurate, almost unbreakable]
Can wield at 2 ASTR
Posted by chaostrom, Oct 3, 2008 at 6:14 am
There's a possibility you missed it, eddies can go through walls.
Posted by chaostrom, Sep 26, 2008 at 7:51 am
See if you can find an eddy. Although, if monsters can spawn in there, there's a chance mines can too.
Posted by chaostrom, Sep 25, 2008 at 7:10 am
Wait, whips dipped in water get bonus damage?
Posted by chaostrom, Sep 25, 2008 at 7:09 am
Not that I'm aware of.
Posted by chaostrom, Sep 25, 2008 at 7:06 am
Bored One wrote
Erno for president!

*Smacks Bored with a trout*

Global dictator! At least!