What language?

Mar 1, 2008, 1:37 am
#1
Joined: Mar 1, 2008
Posts: 10
Hello, I am making a video game. I have tiny experience in Java and a lot in Inform 7. What language/compiler should I use?

I want to have:
isometric or top-down tile graphics
dialogue options
graphical inventory
a parser
mouse usage
complex systems
Mar 1, 2008, 3:15 am
#2
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,891
I can't help you out here, but welcome!

*Waits for Z*
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Mar 1, 2008, 3:34 am
#3
Joined: Mar 1, 2008
Posts: 10
OK, I picked Ruby, I think, but it's so damn hard. Why can't it just be in English?

What is the easy way????

to learn a language

OK, it seems the easiest way is to learn BlitzPlus. But it's still hard. Programming sucks.
Mar 1, 2008, 12:43 pm
#4
Joined: Dec 2, 2007
Location: New Attnam
Interests: bananas
Posts: 2,303
I would say C++ with SDL is one of the easiest
Mar 1, 2008, 4:26 pm
#5
Joined: Mar 1, 2008
Posts: 10
Hey, you're right, C is intuitive compared to Ruby.

Just tell me how to output graphics and sort them onscreen and I can handle the rest myself.

Oh, and how do I make it compatible with Linux and all those other ones?
Mar 1, 2008, 4:55 pm
#6
Joined: Dec 2, 2007
Occupation: archmage
Location: Attnam
Interests: roguelikes
Posts: 375
If you use C++, then, as capristo and IVAN devs suggest, use SDL - a library for graphics (and sound). SDL is portable, so works with Linux and others.

That's what I would use, but if you feel more comfortable with Java, or any other good language, then you could have success with that, too.
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