#1
Mar 1, 2008, 1:37 am
Hide
Hello, I am making a video game. I have tiny experience in Java and a lot in Inform 7. What language/compiler should I use?
I want to have:
isometric or top-down tile graphics
dialogue options
graphical inventory
a parser
mouse usage
complex systems
#2
Mar 1, 2008, 3:15 am
Hide
I can't help you out here, but welcome!
*Waits for Z*
#3
Mar 1, 2008, 3:34 am
Hide
OK, I picked Ruby, I think, but it's so damn hard. Why can't it just be in English?
What is the easy way????
to learn a language
OK, it seems the easiest way is to learn BlitzPlus. But it's still hard. Programming sucks.
#4
Mar 1, 2008, 12:43 pm
Hide
I would say C++ with SDL is one of the easiest
#5
Mar 1, 2008, 4:26 pm
Hide
Hey, you're right, C is intuitive compared to Ruby.
Just tell me how to output graphics and sort them onscreen and I can handle the rest myself.
Oh, and how do I make it compatible with Linux and all those other ones?
#6
Mar 1, 2008, 4:55 pm
Hide
If you use C++, then, as capristo and IVAN devs suggest, use SDL - a library for graphics (and sound). SDL is portable, so works with Linux and others.
That's what I would use, but if you feel more comfortable with Java, or any other good language, then you could have success with that, too.