Especially in later stages of the game, players can find themselves with
large amounts of money that can no longer be spend on anything useful
(barring priest services and fixing equipment in Attnam), as shops not
always offer good items, or everything of value was already bought.
I made a pull request that adds a new dungeon, the Black Market, which is
randomly placed on the worldmap and may be found by players who go
explore the wilderness. (This also gives some incentive to go explore, as
otherwise the player will only go for the shortest route between UT, Attnam
and GC/TX) It has two levels: The first one is full of guards, the second has
a huge shop of overpriced items.
The purpose of this is to have a place where players can spend all their
hard-earned money, with enough items generated to ensure there will be
at least something for every player. However, to prevent unbalancing the
game with new shopping options, the Black Market has intentionally
overpriced items that will only be affordable to players who have
accumulated some excess funds, therefore allowing an end-game
The shopkeeper and her shop guards were balanced about being next
to impossible to beat even for an end-game player, as the shop holds
too much wealth to give to the player.
Thoughts and polemic are more then welcome.