Oh nice. So it's a quest thingy.
Also:
Tehehe...
Housewives have a chance to carry them and I also added kobold snatchers that also have a chance to spawn with them. You can eat them for evilness and nourishment, offer them to whatever god likes human flesh, sell them to shopkeepers or donate them. :3
Edit: Oh, I didn't noticed it was in the files already. I based mine off the banana item. xD
Imma use part of its code for the bundled babies. Or maybe I should just use the "firstbornchild" one as base instead of bananas, lol.
banana /* materialcontainer-> */
{
Possibility = 150;
WeaponCategory = BLUNT_WEAPONS;
DefaultMainVolume = 40;
DefaultSecondaryVolume = 150;
StrengthModifier = 75;
Category = FOOD;
BitmapPos = 0, 112;
FormModifier = 25;
DefaultSize = 20;
NameSingular = "banana";
MainMaterialConfig == BANANA_PEEL;
SecondaryMaterialConfig == BANANA_FLESH;
Alias == "gun";
Roundness = 15;
CanBeBroken = true;
/* MinCharges & MaxCharges overridden */
AttachedGod = NEFAS;
WieldedBitmapPos = 160, 320;
AllowEquip = false;
IsValuable = false;
IsSadistWeapon = true;
AllowedDungeons = { 4, NEW_ATTNAM, ATTNAM, UNDER_WATER_TUNNEL, ELPURI_CAVE; }
Config BROKEN;
{
Possibility = 10;
BitmapPos = 32, 272;
WieldedBitmapPos = 176, 320;
}
Config BABY;
{
Possibility = 0;
Category = MISC;
DefaultSize = 60;
DefaultMainVolume = 253;
DefaultSecondaryVolume = 2768;
BitmapPos = 80, 146;
NameSingular = "baby";
NamePlural = "babies";
Adjective = "bundled";
MainMaterialConfig == PINEAPPLE_FLESH;
SecondaryMaterialConfig == HUMAN_FLESH;
BreakMsg = "gibs into a bloody mess";
IsPolymorphable = false;
Roundness = 60;
Alias == baby;
}
Config BROKEN|BABY;
{
Possibility = 0;
BitmapPos = 15, 192;
Adjective = "mutilated";
}
}