Dialogues

Nov 10, 2016, 3:16 am
#1
red_kangaroo's avatar
skeleton warrior


Joined: Apr 2, 2014
Location: North Tyris
Posts: 286
I would like to expand the number of dialog lines for NPCs, because I find it funny and a nice way to put more lore about the world in the game. Plus there are bugs like Sherry having no dialog of her own.

For example, something an apprentice necromancer could say as friendly replies:
"I see dead people."
"My master says that ommel blood is sweeter and stronger than any wine."
"My powers over death suddenly manifested after I ate a wand of necromancy."
"Once, I tried to subtly stick a dagger in my master's back. She said she would electrocute me, then raise me as a zombie and electrocute me again if I ever tried it again."
"I hate vampires. They're all broody and sparkly and cool, but all they can talk about is blood. And angst, I guess."
"What? No! Necromancy and necrophylia are *not* the same!"
"Hey, I have a deal for you! Give me your soul, I will give you immortality. *cough* Raised as a mindless skeleton. *cough*"
"I was working on my evil laugh lately. What do you think: MWHAHAHAHAHA - *cough* *cough* *cough*"

Do you have any ideas about what the NPCs could say?
Nov 11, 2016, 5:03 am
#2
Joined: Sep 8, 2010
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Location: Drinking pea soup in the world map
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Posts: 842
My writing skills are pretty sad. Do we have a list of NPCs that we'd like to add more dialogue to? I'm definitely in favour of fixing up Sherry
Nov 11, 2016, 8:04 am
#3
Joined: Dec 11, 2008
Location: D.Island
Interests: Interrupting hunters
Posts: 1,728
I'm all for adding additional dialogue, especially to monsters that have only one line or just a few.
Nov 12, 2016, 3:40 am
#4
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death.
Posts: 2,711
Apparently I've been here too long. Here's an idea for Sherry's dialogue.

Y'know how other mistresses mention no-one survives a night with her? Well, perhaps she uses bear traps as clamps.

Yeah. Definitely been here too long. I blame you all.
Nov 12, 2016, 4:39 am
#5
red_kangaroo's avatar
skeleton warrior


Joined: Apr 2, 2014
Location: North Tyris
Posts: 286
fejoa wrote
Do we have a list of NPCs that we'd like to add more dialogue to?

Well, I think no NPC has too much lines right now. All humanoid NPCs and some other (magic mushrooms, Bill's will, frogs?) can get new lines.

chaostrom wrote
Y'know how other mistresses mention no-one survives a night with her? Well, perhaps she uses bear traps as clamps.

And we need to add a rubber quarterstaff to her inventory.

Anyway, imps:
"And she said: 'Stop pecking at your food!' And I was like: 'But mom! It's raw and I told you I wanted the toddler well done!'"
"I was about to kiss her, but then I got summoned."
"And the summoner tore his heart out and said: 'I present this humble sacrifice to thee, oh daemon of the Nether Realms!' And I was like: 'Gee, that's so sweet and all, but sorry, I already have a valentine.' Plus he was like what, seventy, maybe? I'm ten times older than him! How creepy is that, right?"
Nov 12, 2016, 9:35 am
#6
Joined: Dec 11, 2008
Location: D.Island
Interests: Interrupting hunters
Posts: 1,728
Maybe just my personal preference but I think the dialog needs to fit on a single message box line to keep it short and sweet.

Some lines I've thought of:

Kamikaze dwarf:
Quote
FRIENDLY:
"My life for [God]."
"Someone said I have a short fuse! OF COURSE I HAVE A SHORT FUSE YA NUMPTY! HOW ELSE AM I MEANT TO CLEANSE MY ENEMIES IN HOLY FIRE?!"
"SHORT?! WHO CALLED ME SHORT?!!"

HOSTILE:
The kamikaze dwarf smiles at you with religious mania in his eyes.
The kamikaze dwarf lights his fuse!
"INFIDEL DIE!"
"FOR THE GLORY OF [GOD]!"
Plus I liked the singing kamikaze dwarves in one of the variants to begin with.

Large cat:
Quote
FRIENDLY:
The large cat head-bunts you playfully.
The large cat weaves between your legs.
The large cat kneads you with its paws. Ouch!

HOSTILE:
The large cat hisses menacingly!
The large cat mewls in a low, disconcerting tone.
The large cat flattens its ears back.

Large rat:
Quote
FRIENDLY:
The large rat vibrates its ears at you.
The large rat scratches in the dirt.
The large rat wiggles its nose at you.

HOSTILE:
The large rat bares its fangs!
The large rat shrieks horrifically!

Angels:
Quote
FRIENDLY:
"[God]'s in his heaven. All's right with the world."
"Yea, though you walk through the valley of the shadow of death, you shall fear no evil for [God] is at your side."

HOSTILE:
"I tell you, nay! But, unless ye repent, ye shall all likewise perish!"
"The wrath of [God] be upon ye!"

I also think angels should have at least one unique line relevant to the god they serve.
Nov 16, 2016, 3:24 am
#7
Joined: Aug 15, 2016
Location: Wales
Posts: 12
each transaction with shopkeepers involves 'What a fine X of X'. would be nice for an array of adjectives to describe different grades of items.

What a Glorious Justifier of Valpurus!
What a Pathetic lump of Gneiss..
Ooo what beautiful blue eyes you have, I'll pay 25 schmeckels for them..
Nov 16, 2016, 5:19 am
#8
Joined: Sep 8, 2010
Occupation: Petty Functionary
Location: Drinking pea soup in the world map
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Posts: 842
daneel wrote
Ooo what beautiful blue eyes you have, I'll pay 25 schmeckels for them..

It'd definitely be cool if the player character went blind.
Nov 16, 2016, 6:14 am
#9
Joined: Aug 15, 2016
Location: Wales
Posts: 12
thought the same as I typed that. relying on touch/esp.

one more reason to find early blink dogs or steal that Jaguar Shirt.
Dec 10, 2016, 7:49 am
#10
red_kangaroo's avatar
skeleton warrior


Joined: Apr 2, 2014
Location: North Tyris
Posts: 286
Some were added!

Amongst others:
* Some wives of Petrus have their own lines.
* The slave you can buy is much more educated and eloquent.
* Haedlac and the priest of Valurus have new lines.
* Sherry can talk!
* Some monsters have new lines, some have new death messages.

I'll hopefully do some more when I have time.

BTW, if you don't want to spoil the surprise, wait for it in the game. Chat with everything.
Apr 23, 3:33 pm
#11
red_kangaroo's avatar
skeleton warrior


Joined: Apr 2, 2014
Location: North Tyris
Posts: 286
So, I realized that librarian has a special way of handling replies based on StoryState - before you give the scroll to Petrus, he gives you general advice, after that, he gives you intelligence on GC. Unfortunately this becomes weird with ToX, where he will still give you GC info and does not mention ToX at all.

This should be fixed and could be handled in two ways: a) we somehow change the way StoryState is handled for different quests and give librarian new replies for ToX; or b) we give librarian general replies he will give at any time, for both GC and ToX.

I actually like the latter way, because then new players might be clued that there is more than just the one quest, after hearing about other locations from the librarian.

What do you think?
Apr 23, 11:56 pm
#12
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death.
Posts: 2,711
Should probably write the lines in such a way that lets the players know that the quests are exclusive, but yeah that's a great idea!
Apr 25, 6:26 am
#13
Joined: Sep 8, 2010
Occupation: Petty Functionary
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red_kangaroo wrote
...
This should be fixed and could be handled in two ways: a) we somehow change the way StoryState is handled for different quests and give librarian new replies for ToX; or b) we give librarian general replies he will give at any time, for both GC and ToX.
...

What do you think?

Is good. I like the latter way also, because it requires less special behavior and gives the librarian more wise words to say.

Red, can you please create an issue in github?
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