12:49 pm 4zb4 Can we make it so that explosions have knockback similar to getting kicked?
12:49 pm 4zb4 Or do they already and I just never noticed?
2:27 pm capristo I don't believe so
2:28 pm capristo most explosions happen on my square so it's hard to remember, but I think whenever a kamikaze dwarf has exploded next to me, i've remained in the same spot
5:14 pm 4zb4 Yeah that's what happens as far as I remember too. Arms, legs, heads etc. will go flying but apparently that isn't enough to throw you backward
5:15 pm 4zb4 Part of the reason I brought this up is because I think it'd be a neat touch and we could also look into concussion weapons
5:23 pm 4zb4 e.g. magic warhammer of knock-you-into-walls
12:42 am JoKe http://i.imgur.com/fzPV2Rc.gif
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10:25 am Ischaldirh Should it have a drawback?
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6:59 pm chaostrom How's this for a drawback: the knockback goes both ways. You can wield it at any ASTR, but more you're lacking, the more you suffer using it until you get the recommended amount.
7:05 pm 4zb4 I like that idea. My other idea was to just make the thing have obscenely high ASTR requirements, or to make the turn where the magic effect engages take a little longer than a regular attack
8:24 pm fejoa This line of code is a start: https://github.com/Attnam/ivan/blob/master/Main/Source/char....
8:24 pm fejoa Can we have a topic?