From the shoutbox:
In general I'd just like to see more use of the knockback system that is currently only used for when people get kicked.
Sub-topics:
12:49 pm 4zb4 Can we make it so that explosions have knockback similar to getting kicked?
12:49 pm 4zb4 Or do they already and I just never noticed?
2:27 pm capristo I don't believe so
2:28 pm capristo most explosions happen on my square so it's hard to remember, but I think whenever a kamikaze dwarf has exploded next to me, i've remained in the same spot
5:14 pm 4zb4 Yeah that's what happens as far as I remember too. Arms, legs, heads etc. will go flying but apparently that isn't enough to throw you backward
5:15 pm 4zb4 Part of the reason I brought this up is because I think it'd be a neat touch and we could also look into concussion weapons
5:23 pm 4zb4 e.g. magic warhammer of knock-you-into-walls
12:42 am JoKe http://i.imgur.com/fzPV2Rc.gif
...
10:25 am Ischaldirh Should it have a drawback?
...
6:59 pm chaostrom How's this for a drawback: the knockback goes both ways. You can wield it at any ASTR, but more you're lacking, the more you suffer using it until you get the recommended amount.
7:05 pm 4zb4 I like that idea. My other idea was to just make the thing have obscenely high ASTR requirements, or to make the turn where the magic effect engages take a little longer than a regular attack
8:24 pm fejoa This line of code is a start: https://github.com/Attnam/ivan/blob/master/Main/Source/char....
8:24 pm fejoa Can we have a topic?
12:49 pm 4zb4 Or do they already and I just never noticed?
2:27 pm capristo I don't believe so
2:28 pm capristo most explosions happen on my square so it's hard to remember, but I think whenever a kamikaze dwarf has exploded next to me, i've remained in the same spot
5:14 pm 4zb4 Yeah that's what happens as far as I remember too. Arms, legs, heads etc. will go flying but apparently that isn't enough to throw you backward
5:15 pm 4zb4 Part of the reason I brought this up is because I think it'd be a neat touch and we could also look into concussion weapons
5:23 pm 4zb4 e.g. magic warhammer of knock-you-into-walls
12:42 am JoKe http://i.imgur.com/fzPV2Rc.gif
...
10:25 am Ischaldirh Should it have a drawback?
...
6:59 pm chaostrom How's this for a drawback: the knockback goes both ways. You can wield it at any ASTR, but more you're lacking, the more you suffer using it until you get the recommended amount.
7:05 pm 4zb4 I like that idea. My other idea was to just make the thing have obscenely high ASTR requirements, or to make the turn where the magic effect engages take a little longer than a regular attack
8:24 pm fejoa This line of code is a start: https://github.com/Attnam/ivan/blob/master/Main/Source/char....
8:24 pm fejoa Can we have a topic?
In general I'd just like to see more use of the knockback system that is currently only used for when people get kicked.
Sub-topics:
- Magic warhammer that launches enemies backwards occasionally.
- Explosions should induce knockback of varying strength depending on explosion power and how close you are to the detonation (should probably also be influenced by your current inventory weight, size stat or something.)
- Concussion weapons and items in general.