capristo wrote
Would that fix increase or decrease the number you have to eat?
I feel like having to eat 15 blinking dog corpses kind of makes it impossible to ever attain the permanent status. How would you be able to keep all that food down?
These fixes decrease effect strength (60->50, 20->15), so they increase the corpses required. Here are the numbers in full:
* ES 100, 2 corpses: 60000 turns (5335 short)
* ES 100, 3 corpses: 90000 turns (24465 spare)
* ES 60, 3 corpses: 54000 turns (11535 short)
* ES 60, 4 corpses: 72000 turns (6465 spare)
* ES 50, 4 corpses: 60000 turns (5335 short)
* ES 50, 5 corpses: 75000 turns (9465 spare)
* ES 20, 10 corpses: 60000 turns (5335 short)
* ES 20, 11 corpses: 66000 turns (465 spare)
* ES 20, 12 corpses: 72000 turns (6465 spare)
* ES 15, 14 corpses: 63000 turns (2335 short)
* ES 15, 15 corpses: 67500 turns (1965 spare)
You don't need to keep all the food down to receive the full benefit of the temporay status - IVAN doesn't model digestive processes, and vomiting only affects nutrition and strength. So, these numbers wouldn't make it impossible or even very difficult to get the TC counter high enough - rather, they would force a player who wants permenent TC to interact with the nutrition mechanics, either by vomiting (sacrificing strength and time), overeating (sacrificing agility and risking unconsciousness from choking), or starving beforehand (which may only mitigate the other two effects).