creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
festring god::GetCompleteDescription() const 114 { 115 festring Desc(game::GetAlignment(GetAlignment())); 116 Desc.Resize(4); 117 Desc << GetName(); 118 Desc.Resize(20); 119 120 if(game::WizardModeIsActive()) { 121 Desc << "Timer: " << Timer << " Relation: " << Relation; 122 return Desc; 123 } 124 else 125 Desc << "You have "; 126 if (LastPray>-1) 127 { 128 int Hour = LastPray / 2000; 129 int Day = Hour / 24; 130 Hour %= 24; 131 int Min = LastPray % 2000 * 60 / 2000; 132 Desc << "last prayed "; 133 if (Day>=7) 134 Desc << "over a week ago."; 135 else 136 { 137 if (Day>1) 138 Desc << Day << " days, "; 139 else if (Day) 140 Desc << "one day, "; 141 if (Hour>1) 142 Desc << Hour << " hours, "; 143 else if (Hour) 144 Desc << "one hour, "; 145 if (Day || Hour) 146 Desc << "and " << Min << " minutes ago."; 147 else 148 Desc << Min << " minutes ago."; 149 } 150 } 151 else 152 Desc << "never prayed to this god."; 153 return Desc; 154 }
System would indicate in graphic if person is mounted on horse or not. Same system also show if person mounted on boar, elephant, polar bear etc. Or if person mounted on ass. Ivan find mounting on ass funny.