Ideas

Feb 15, 2008, 2:45 am
#1
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
I'm making this a general ideas thread. But to start, here's two I thought of.

1. Zombie corpses should turn into a pile of bones in less time they take to rot away completely. In other words, instead of taking all that time to rot away, they should turn into a pile of bones in less time. I hate having to kill zombie torsos over and over.

2. Following on from the previous idea, wands of necromancy should work on piles of bones.

3. A weapon that makes the enemy stagger backwards! Or maybe a shield.
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Feb 15, 2008, 4:55 pm
#2
Joined: Jan 24, 2008
Posts: 141
A level editor.I'm just too damn lazy to make one the hard way.
Mar 13, 2008, 4:32 pm
#3
Joined: Mar 12, 2008
Posts: 129
I thought for a while after my last three posts were deleted

Warning: Despite having played the game enough to be a Vet... I don't know the knowledge of one... So I appologise to anyone annoyed by suggestions that are either overdone or that are already in the game.

1) Magic Colar: When held by someone you will always be aware of their location (Done so by the fact that their square will always be visable)

2) Class of Food or Living Materials: A Class of edible weapon materials would be interesting to me (Heh Gingerbread)... however most specifically a Living Material that would be fragile but that would repair itself very slowly interests myself. Mostly interested by the fact that there are food gods in this game.

3) Magic Lantern (Non-Genie kind): Compared that lanterns are so prominant during the game a magical kind would be interesting.

4) Knuckle, Spiked Knuckle, Iron Ball: OLD but still up for grabs and its non-inclusion yes is a mystery.

5) Undead Animals: For the fact that it makes no sense to as why they don't exist

6) Lock picks, Flute of Opening, Skeleton Key: A universal openers... pointless... but I think it would add flavor. (should break after use or something)

7) Spices: Low satience foods that don't go bad (or just slowly)... but are worth more to sell.

Force Material: Materials made of pure energy/magic... They are effective but they either blow up, entirely disapear, or some other magical effect when broken.

9) Liquid/Gas Elementals: Elementals (or golems I guess) made out of Liquids and gases in the game would be interesting... perhaps when destroyed they sprey their material everywhere... So destroying a water Elemental would rust all your gear and destroying a Mustard Gas Elemental would burn your insides. I know how a template for it would be impossible as Gases and Liquids don't have stats.
-This is what happens when I read that tutorial too much...

10) Ice Magic: Ice should affect Infravision possible targets by slowing them, damage, as well as perhaps creating water. Does little to nothing vs non-infravision possible targets (such as Zombies and Golems) beyond a weak slow that can be resisted.

11) ESP Blast (change the name): This should harm ESP capable targets in various ways
-I guess I kinda want more kinds of magic in the game

My Unrealistic Suggestion of wanting IS

Suggestion) IVANT and LIVAN combine to make LIVANT!!!
-and on that... remove the "Test" zombies and skeletons.

Suggestion 2) Weapons that transform things into stone or Gold... problem is sorta the unbalance... hense why it is unrealistic.

All for now... Tell me what you think. Thank you for listening
Mar 13, 2008, 5:25 pm
#4
Joined: Feb 28, 2008
Occupation: Web developper
Location: Paris
Posts: 38
Mmh... The level editor is a good idea... My computer being dead, I can't compile things and such, but I could maybe adapt a PHP script I have for IVAN user defined map ^^
Thanks, I was searching something to keep me busy while I'm searching a job
Mar 13, 2008, 5:34 pm
#5
Joined: Mar 12, 2008
Posts: 129
I do agree that a Map editor would be an excellent addition depending on how you make it
Mar 13, 2008, 6:47 pm
#6
Joined: Feb 11, 2008
Location: Gnosticus IV
Posts: 357
It would certainly make it easier for people to make mods.
Mar 13, 2008, 7:07 pm
#7
Joined: Dec 3, 2007
Interests: Christian Side Hugs
Posts: 70
Map editors are CRAZY useful considering how frustrating it is to make unique levels in LIVAN that would shed about 80% of my work time
<J-Kahvi> my dad tried astral projection in the 70's
Mar 13, 2008, 8:14 pm
#8
Joined: Mar 12, 2008
Posts: 129
Only 80%?

Holy cow Lampshade is the fastest scriptwriter on EARTH!!!
Mar 14, 2008, 1:22 am
#9
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Planplan wrote
Mmh... The level editor is a good idea... My computer being dead, I can't compile things and such, but I could maybe adapt a PHP script I have for IVAN user defined map ^^
Thanks, I was searching something to keep me busy while I'm searching a job

Hey Planplan, how's that alien dungeon mod that you and Blob were working on?
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Mar 14, 2008, 11:10 am
#10
Joined: Feb 28, 2008
Occupation: Web developper
Location: Paris
Posts: 38
My computer is dead, and I have to wait for one week before I can retrieve the data on my hard disk (it's a laptop). I'll see with blob if we could release it in the state it is. It could maybe boost me a bit to finish the most uninteresting part (because the graphic part is already done by blob ^^')
I'll post the modified source anyway, or something if it could give some people ideas and help in modification.
Mar 14, 2008, 11:43 am
#11
Joined: Jan 27, 2008
Location: Finland, preparing my kin to take over the forum.
Posts: 257
I came up with the ideas:
1. Scroll of Convert Material - Works pretty much like golem creations, destroys the item that you convert the material from, but instead of creating golem it alters the material of the chosen item.

2. Spell Orbs: Since you can't really cast spells in IVAN, with spell orbs you could cast a spell once (more powerful than wands, such as Mass Teleport or a wave of lightning to all directions)

3. Enchantment orbs: Orbs that can be used once to give a weapon a special power (such as Unholy Weapon - like Mjolak, Lifestealing - like Neerc, Venomous - like daggers of venom)
Right, now you killed me. Happy?
Mar 14, 2008, 3:34 pm
#12
Joined: Mar 14, 2008
Posts: 62
Neonivek wrote
1) Magic Colar: When held by someone you will always be aware of their location (Done so by the fact that their square will always be visable)

2) Class of Food or Living Materials: A Class of edible weapon materials would be interesting to me (Heh Gingerbread)... however most specifically a Living Material that would be fragile but that would repair itself very slowly interests myself. Mostly interested by the fact that there are food gods in this game.

3) Magic Lantern (Non-Genie kind): Compared that lanterns are so prominant during the game a magical kind would be interesting.

4) Knuckle, Spiked Knuckle, Iron Ball: OLD but still up for grabs and its non-inclusion yes is a mystery.

5) Undead Animals: For the fact that it makes no sense to as why they don't exist

6) Lock picks, Flute of Opening, Skeleton Key: A universal openers... pointless... but I think it would add flavor. (should break after use or something)

7) Spices: Low satience foods that don't go bad (or just slowly)... but are worth more to sell.

Force Material: Materials made of pure energy/magic... They are effective but they either blow up, entirely disapear, or some other magical effect when broken.

9) Liquid/Gas Elementals: Elementals (or golems I guess) made out of Liquids and gases in the game would be interesting... perhaps when destroyed they sprey their material everywhere... So destroying a water Elemental would rust all your gear and destroying a Mustard Gas Elemental would burn your insides. I know how a template for it would be impossible as Gases and Liquids don't have stats.
-This is what happens when I read that tutorial too much...

10) Ice Magic: Ice should affect Infravision possible targets by slowing them, damage, as well as perhaps creating water. Does little to nothing vs non-infravision possible targets (such as Zombies and Golems) beyond a weak slow that can be resisted.

11) ESP Blast (change the name): This should harm ESP capable targets in various ways
-I guess I kinda want more kinds of magic in the game

My Unrealistic Suggestion of wanting IS

Suggestion) IVANT and LIVAN combine to make LIVANT!!!
-and on that... remove the "Test" zombies and skeletons.

Suggestion 2) Weapons that transform things into stone or Gold... problem is sorta the unbalance... hense why it is unrealistic.

All for now... Tell me what you think. Thank you for listening

1) Very likely possible and fairly easy.

2) Already exists in the form of various foods. Add a new material with the flags of edible and healing.

3) You are not giving any information on what it'd actually DO.

4) Knuckle and Spiked Knuckle would be easy enough, too. Just add in a new weapon that uses the unarmed skill. Add graphics, add item entries. Easy enough.

5) Undead animals don't exist possibly due to not enough animals wandering into the mazes as compared to huge swarms of banana picking messengers. There's a constant supply of new corpses for zombies but not for animals.

6) Skeleton key is easy. Flute of opening would have to check a ?*? radius for locked objects and unlock them. Not hard. Lock Pick would be a Skeleton Key that requires 8-15 turns to use.

7) See 2, but instead increase the value. Actually, you could already do this. "a lump of salt" etc

See gunpowder.

9) Make a new material that is identical to the other material you want the golem made of. Give it a specific set of stats and make it explode on death with gas, using the gas grenade as a template.

10) Magic. No. Eww. Go away.

11) Scroll of EMP Blast: Scan for all things on the level with the EMP flag. Do X to them. Tada.

Unrealistic:

1) Needs to be done, but just name it IVAN. Jesus. IVAN's devs are gone and the GPL allows you to take over projects.

2) Ohhh, I don't see that as so unbalanced. Enjoy your gold golem enemy that was a zombie a second ago.

Apple wrote
1. Scroll of Convert Material - Works pretty much like golem creations, destroys the item that you convert the material from, but instead of creating golem it alters the material of the chosen item.

2. Spell Orbs: Since you can't really cast spells in IVAN, with spell orbs you could cast a spell once (more powerful than wands, such as Mass Teleport or a wave of lightning to all directions)

3. Enchantment orbs: Orbs that can be used once to give a weapon a special power (such as Unholy Weapon - like Mjolak, Lifestealing - like Neerc, Venomous - like daggers of venom)

1) Has been discussed in the past. I don't recall what's been said but I do know that'd be a massive pain.

2) Scroll templaaaaate.

3) see 2)

The biggest problem is the people who want to release little goofy patches that are not compatible with other patches. .diff patches are not going to work when there are 9 things to apply to and you've already got 5 different ones applied so none of the reference points work.
Mar 14, 2008, 8:01 pm
#13
Joined: Mar 12, 2008
Posts: 129
"3) You are not giving any information on what it'd actually DO"

Mostly because it doesn't matter entirely... there just needs to be one... that does anything... even if it radiates a light that harms everyone near it.

Id do some of this programming myself... but I don't know how.

I guess Ill make a post later asking for programming help so I can start writing script (The Tutorial is limited and I need help understanding it)

"10) Magic. No. Eww. Go away."

What do you mean? There is already tons of magic in the game... Obviously I meant it in wands and scrolls... unless you meant it as a joke... or as a insiders joke.

In conclusion

I like that you responded to me, though I kinda meant more on the basis of what do you think about it in a non-"Can it be added" sort of way
Mar 14, 2008, 8:22 pm
#14
Joined: Mar 14, 2008
Posts: 62
Neonivek wrote
"3) You are not giving any information on what it'd actually DO"

Mostly because it doesn't matter entirely... there just needs to be one... that does anything... even if it radiates a light that harms everyone near it.

So there should be one but it doesn't have to actually do anything. Okay, one line of code to rename the lantern.

Neonivek wrote
"10) Magic. No. Eww. Go away."

What do you mean? There is already tons of magic in the game... Obviously I meant it in wands and scrolls... unless you meant it as a joke... or as a insiders joke.

Usable items for magic, yes. That works fine. But magic is generally referred to like Nethack magic and would take massive work.
Mar 15, 2008, 10:40 am
#15
Joined: Dec 3, 2007
Occupation: Chaos Weaver
Location: Standing between all life and death
Posts: 2,898
Baguette de pain

An artifact you get when you become Seges' champion. A long loaf of bread to hit enemies with! Rots very slowly. Maybe it could confer a little resistance to elements.

Horn of Abundance

When you blow it, you get edibles! Perhaps a loaf a day.


Thanks to Planplan for these ideas!
Uchuudonge wrote
creating stable chaos
making patterns where there should be none
sewing order into the chaos
you spit in the face of random numbers, of chaos
Mar 15, 2008, 10:48 am
#16
Ex-Tyrant of the IVANers


Joined: Dec 8, 2007
Occupation: Junior Scientist
Location: Not California
Interests: Physics and Astronomy, Exoplanets, Singing praise to Valpurus while smashing skulls with a bloody warhammer, Jogging
Posts: 2,920
We need a "stale bread" material.
"Put more stuff in the... thing where... more stuff goes in."
Mar 15, 2008, 11:19 am
#17
Joined: Jan 27, 2008
Location: Finland, preparing my kin to take over the forum.
Posts: 257
1. Lantern of Infravision

2. Boots of Avoidance (10% change per one enchantment bonus to avoid a trap/mine/web, or something like that)

3. Helmet of Water Breathing/Boots of Swimming

4. Ring of Stealth (can't be detected with ESP or Infravision when invisible)

5. Rings of Material Detection (something like Ring of Gold Detection, but only with most common materials)

6. Bottomless bag/chest
Right, now you killed me. Happy?
Mar 15, 2008, 11:29 am
#18
Joined: Dec 3, 2007
Interests: Christian Side Hugs
Posts: 70
Apple wrote
How about Lantern of Infravision?
I'll consider making a lantern artifact in LIVAN.
<J-Kahvi> my dad tried astral projection in the 70's
Mar 15, 2008, 12:02 pm
#19
Petty Tyrant


Joined: Dec 9, 2007
Posts: 325
I like the lantern idea. It could show invisible enemies/mines in its glow. Could be cool.

And I 100% agree with no magic. We debated this, along with the inclusion of ranged weapons, a long time ago and the consensus was that they don't fit in well with IVAN gameplay.
Wait, let me get this straight... you hit the button? OH SHI-
Mar 15, 2008, 12:49 pm
#20
Joined: Mar 12, 2008
Posts: 129
Yes but Unknown Entity I meant in Scroll, Wand, or some other item form. *cries*

*Happy face*

"5. Rings of Material Detection"

While I like the idea I don't think it should be a ring... it should be a divining rod or a metal detector
Mar 15, 2008, 1:57 pm
#21
Joined: Dec 20, 2007
Occupation: Fomenting Unrest
Location: Minnesota, USA
Posts: 24
On the prayer screen, display the time stamp for the last time you prayed to that god(dess) and his/her attitude.

When saving give the player a chance to write a short note into the message log to allow them to leave reminders to themselves or others between play times.
Mar 15, 2008, 3:35 pm
#22
Joined: Dec 3, 2007
Interests: Christian Side Hugs
Posts: 70
mistifilio wrote
On the prayer screen, display the time stamp for the last time you prayed to that god(dess) and his/her attitude.

That's implemented in both CVS and LIVAN
<J-Kahvi> my dad tried astral projection in the 70's
Mar 15, 2008, 11:33 pm
#23
Joined: Mar 12, 2008
Posts: 129
Cloak of the Rainbow/Dreams (The name isn't important)

The cloak will without warning you transform into a different object of the same name randomly... except each one is a different color... and give you different bonuses and resistances depending on what color it is (though each color is in fact a entirely different object)

So Red, Orange, Yellow, Blue, Purple (or more)
Mar 16, 2008, 1:30 am
#24
Joined: Dec 2, 2007
Occupation: Big Daddy
Location: Under a pile of my own offspring
Interests: Caves
Posts: 612
Scroll of disenchantment (or wand): rare like SOCM or wand of mirroring/cloing. When you read/use it, it takes an enchanted item (armour/weapon) and removes its enchantment but gives you a enchant armour/weapons scrolls. Eg. find meteoric steel mace +6 but you are a sword guy, poof you now have a regular old meteoric steel mace and 6 enchant weapon scrolls. For those who might say this is unbalanced, its no worse than a wand of cloning/mirroring.

Wand of transfer enchantment: takes a pile of 5 items with different enchantments and combines the enchantment into one item (at the top of the pile). The regular enchantment buffer above 5 would apply (eg 5 +5 items would not give you a + 25 item, probably more like a +8 to +10)

Scroll of Midas/ wand of midas turns item/monster to gold (good for training arm strength!) Champion of Mellis prize

Ommel Bile, fluid that allows you to transfer 3 stats points, eg from wis to int or End to Int

Champion of loricatus prize: Loricatus reforges your weapon into a flaming weapon eg Flaming Vermis

Ommel Spit, fluid that drops your End by 3 linked to scabies.

Laxative potion: converts you from overfed to hungry in one turn, or bloated to starving. if you are satiated or less you get the message XXXX shit himself to death in XXX. linked to Scabies

Aphrodesiac: potion that causes creature capable or reproducing to make reproducing their top priority. Gift from nefas when you are her champion


Wand of fertilization: causes tame Genetrix versana to sprout and thus all her offspring ar you pets. unless you hit her. gift from silva when champion

Carnivorous plants (CP) should eat any animals that come close to them and grow bigger. eg CP eats magpie becomes greater CP, geater CP eats adult bunny/kobold becomes giant CP, giant CP eats cave bear becomes Gentetrix versana (but with better stats - she is not as tough ans a giant CP) if plants eat mutant animals (bunnies/asses) they polymorph.

Berzerker potion: heals completely and adds +10 AS/LS/Dex/Agi for x amount of time but drops End by 2/3 when it wears off. Monsters can drink too so watch out for Berzerker Golgor Dhan. Spawns rarely but cruentus gives it too you if you become his champion.

Legifer Champion gift should be turox

Pockets in Cloaks holds up to 5 rings giving you up to +5 fire resist/ electricity resist or however you want to arrange it. Mirvo the tailor can sew them in exchange for a side quest item (eg Enchanted Needle which is also a dagger that give you a dex/agi bonus)

Chain mail only, Irkos the smith should be able to forge 5 rings into the mail in exchange for side quest item, eg Adamantine Thunder hammer and become champ of cruentus and Loricatus (if you pray to loricatus he can convert meteoric steel to adamant) Alternatively he can forge them into metal weapon but not artifact weapons. Eg adamantine scimitar with +2 electricity resistance, acid resistance, invisibility and polycontrol.
Mar 16, 2008, 1:44 am
#25
Joined: Mar 14, 2008
Posts: 62
slob wrote
Scroll of disenchantment (or wand): rare like SOCM or wand of mirroring/cloing. When you read/use it, it takes an enchanted item (armour/weapon) and removes its enchantment but gives you a enchant armour/weapons scrolls. Eg. find meteoric steel mace +6 but you are a sword guy, poof you now have a regular old meteoric steel mace and 6 enchant weapon scrolls. For those who might say this is unbalanced, its no worse than a wand of cloning/mirroring.

I don't much like cloning-mirroring so I'd honestly say that's just as bad.

slob wrote
Wand of transfer enchantment: takes a pile of 5 items with different enchantments and combines the enchantment into one item (at the top of the pile). The regular enchantment buffer above 5 would apply (eg 5 +5 items would not give you a + 25 item, probably more like a +8 to +10)

I have a better idea that combines the two previous: A wand that essentially eats items, draining their enchantment and reducing them to lumps, and gives you, oh, a third of their enchantment (minimum 1 unless 0) as spheres that, when invoked, charge objects.

slob wrote
Scroll of Midas/ wand of midas turns item/monster to gold (good for training arm strength!) Champion of Mellis prize

I don't even see a point to this. Scroll of change material.

slob wrote
Ommel Bile, fluid that allows you to transfer 3 stats points, eg from wis to int or End to Int

Complicated and pointless. Training for 30 seconds often gets you 3 points.

slob wrote
Champion of loricatus prize: Loricatus reforges your
weapon into a flaming weapon eg Flaming Vermis

Overly complicated with the current means of making an object flame. Interesting idea, but a lot more suited to something he does if he really likes you.

slob wrote
Ommel Spit, fluid that drops your End by 3 linked to scabies.

Why?

slob wrote
Laxative potion: converts you from overfed to hungry in one turn, or bloated to starving. if you are satiated or less you get the message XXXX shit himself to death in XXX. linked to Scabies

That's just kind of gross o_o

slob wrote
Aphrodesiac: potion that causes creature capable or reproducing to make reproducing their top priority. Gift from nefas when you are her champion

Do monsters even have priorities at the moment?

slob wrote
Wand of fertilization: causes tame Genetrix versana to sprout and thus all her offspring ar you pets. unless you hit her. gift from silva when champion

Too... powerful.

slob wrote
Carnivorous plants (CP) should eat any animals that come close to them and grow bigger. eg CP eats magpie becomes greater CP, geater CP eats adult bunny/kobold becomes giant CP, giant CP eats cave bear becomes Gentetrix versana (but with better stats - she is not as tough ans a giant CP) if plants eat mutant animals (bunnies/asses) they polymorph.

Ooohh you're going to love my mod's levelling system.

slob wrote
Berzerker potion: heals completely and adds +10 AS/LS/Dex/Agi for x amount of time but drops End by 2/3 when it wears off. Monsters can drink too so watch out for Berzerker Golgor Dhan. Spawns rarely but cruentus gives it too you if you become his champion.

I'd give this a shot with 1.3x stats but a chance of tearing limbs and muscles. When it wears off, you take all the damage you took while berserked again. Also, not good enough for a champion gift.

slob wrote
Legifer Champion gift should be turox

Not good enough!

slob wrote
Pockets in Cloaks holds up to 5 rings giving you up to +5 fire resist/ electricity resist or however you want to arrange it. Mirvo the tailor can sew them in exchange for a side quest item (eg Enchanted Needle which is also a dagger that give you a dex/agi bonus)

Massively overpowered I believe

slob wrote
Chain mail only, Irkos the smith should be able to forge 5 rings into the mail in exchange for side quest item, eg Adamantine Thunder hammer and become champ of cruentus and Loricatus (if you pray to loricatus he can convert meteoric steel to adamant) Alternatively he can forge them into metal weapon but not artifact weapons. Eg adamantine scimitar with +2 electricity resistance, acid resistance, invisibility and polycontrol.

see previous
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